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Localizing Papers, Please

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Re: Localizing Papers, Please

#51
post #7

Earlier quoted context omitted.

> makes it clear that he's an excellent game developer and designer.. FWIW, playing Papers Please, you can easily come to the same conclusion. The game is a great game.

It's a fascinating and thought-provoking experience, but I'm not sure I'd call it a great game in the traditional sense (not that it aims to be)

"In the traditional sense"? What does that even mean?

Re: Localizing Papers, Please

#53
post #18

In his second part of his article, he says... > There’s a system for making people sound generally non-Japanese (using lots of katakana and dropping prepositions), but it’s tiring to read and has an air of childishness, since this is one of the first scripts kids learn to read/write in Japan This is utterly wrong. Katakana usage in Japanese has nothing childish attached to it. If at all, Hiragana would be the one whi…

He also says his wife is Japanese which makes me doubt it's "utterly wrong" to be honest. Care to elaborate/provide sources?

Re: Localizing Papers, Please

#54
post #39

Earlier quoted context omitted.

Nah, you're still wrong - it's the correct translation - the tone is every bit as detached in both the English and French versions - a softer version of "Your son is dead" is indeed "Your son is deceased", or even gentler "your son has passed away". The tone of "Your son is dead" in English is every bit as cold and impersonal as "Votre fils est mort" in French... (speaking as a native English speaker, that has lived…

You didn't answer my point about the certificate part. Please explain why the words are different in French and in English then.

Explain why they're different? Really? Why are mort and the other French word different? The why would take explaining the evolution of the language. The fact that they are different in itself is the point however. Dead is a very clinical word in describing the state of death, while deceased or "passed away" is a much softer way of communicating it. That's simply how English is. You can't look at it from the perspective of the French language any more the you can look at French via the lens of English. English is a mutt of a language, Germanic in origin, heavily influenced by Latin and Romance languages, with a significant independent evolution on its own.

The tone "dead" confers is much colder than deceased, which is exactly why the author chose to use it. To show the state couldn't care less.

Re: Localizing Papers, Please

#55

Earlier quoted context omitted.

It's a fascinating and thought-provoking experience, but I'm not sure I'd call it a great game in the traditional sense (not that it aims to be)

"In the traditional sense" ? What does that even mean?

Maybe entertainment value? Traditionally games have been designed for fun and entertainment, whereas the shift in the last 5 years or so has been towards more emotional 'experiences' such as Flower, Journey, Gone Home, The Last of Us, and Papers, Please.

Contrast this with getting high scores, competing with your friends, collecting pickups, etc. that are all what I would call traditional game mechanics.

Re: Localizing Papers, Please

#56
post #7

Earlier quoted context omitted.

> makes it clear that he's an excellent game developer and designer.. FWIW, playing Papers Please, you can easily come to the same conclusion. The game is a great game.

It's a fascinating and thought-provoking experience, but I'm not sure I'd call it a great game in the traditional sense (not that it aims to be)

Certainly to each his own, but in this case, Papers, Please hits everything I want in the type of game it purports to be, and does so in splendid fashion.

Re: Localizing Papers, Please

#57
post #46

Earlier quoted context omitted.

> Yes, this is why most people generally hate doing translations in general - people like you who nitpick. I don't know a bit of French, or Japanese. But I do know that there are a awful lot of English translations, done by well-meaning people, which vary from mediocre to Godawful. Almost every anime subtitling job I've ever seen is at the very least somewhat stilted and awkward to my ear. (Though they're still bette…

> And a lot of it comes down to native English speakers who fear losing the intended nuances of the original and so do a rigidly literal translation, because they think that's the "most accurate." Agree with you. One of the key issues is that, to be a good translator you need to have a good command of BOTH languages. I can tell you I see piss poor French translations (from English or other languages) every day as wel…

Oh, yes, absolutely.

Maddeningly, whenever that happens with e.g. anime you immediately get swarms of furious fans decrying the translation for "inaccuracy."

Re: Localizing Papers, Please

#58
post #46

Earlier quoted context omitted.

> And a lot of it comes down to native English speakers who fear losing the intended nuances of the original and so do a rigidly literal translation, because they think that's the "most accurate." Agree with you. One of the key issues is that, to be a good translator you need to have a good command of BOTH languages. I can tell you I see piss poor French translations (from English or other languages) every day as wel…

Oh, yes, absolutely. Maddeningly, whenever that happens with e.g. anime you immediately get swarms of furious fans decrying the translation for "inaccuracy."

I can't say I have seen that in anime myself, but there's a couple of movies where the translation/version was actually better than the original movie in terms of language, figures of speech and so on. It was not just translation, it was beautiful writing.

Re: Localizing Papers, Please

#59
post #3

In case you don't see the link, Pope created a web interface, hosted on Github Pages, that allows users to easily do the localization, collaborate via Github forks, and import/export their work via CSV: http://paperspleaseloc.github.io/ Pretty brilliant...reading Pope's devlog for the game makes it clear that he's an excellent game developer and designer..but it's unexpected that he'd also know how to whip up a usefu…

Is he the sole developer of the game?
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