Earlier quoted context omitted.
> makes it clear that he's an excellent game developer and designer.. FWIW, playing Papers Please, you can easily come to the same conclusion. The game is a great game.
It's a fascinating and thought-provoking experience, but I'm not sure I'd call it a great game in the traditional sense (not that it aims to be)
Localizing Papers, Please
51–59 of 59 posts
Re: Localizing Papers, Please
#52Re: Localizing Papers, Please
#53In his second part of his article, he says... > There’s a system for making people sound generally non-Japanese (using lots of katakana and dropping prepositions), but it’s tiring to read and has an air of childishness, since this is one of the first scripts kids learn to read/write in Japan This is utterly wrong. Katakana usage in Japanese has nothing childish attached to it. If at all, Hiragana would be the one whi…
Re: Localizing Papers, Please
#54Earlier quoted context omitted.
Nah, you're still wrong - it's the correct translation - the tone is every bit as detached in both the English and French versions - a softer version of "Your son is dead" is indeed "Your son is deceased", or even gentler "your son has passed away". The tone of "Your son is dead" in English is every bit as cold and impersonal as "Votre fils est mort" in French... (speaking as a native English speaker, that has lived…
You didn't answer my point about the certificate part. Please explain why the words are different in French and in English then.
The tone "dead" confers is much colder than deceased, which is exactly why the author chose to use it. To show the state couldn't care less.
Re: Localizing Papers, Please
#55Earlier quoted context omitted.
It's a fascinating and thought-provoking experience, but I'm not sure I'd call it a great game in the traditional sense (not that it aims to be)
"In the traditional sense" ? What does that even mean?
Contrast this with getting high scores, competing with your friends, collecting pickups, etc. that are all what I would call traditional game mechanics.
Re: Localizing Papers, Please
#56Earlier quoted context omitted.
> makes it clear that he's an excellent game developer and designer.. FWIW, playing Papers Please, you can easily come to the same conclusion. The game is a great game.
It's a fascinating and thought-provoking experience, but I'm not sure I'd call it a great game in the traditional sense (not that it aims to be)
Re: Localizing Papers, Please
#57Earlier quoted context omitted.
> Yes, this is why most people generally hate doing translations in general - people like you who nitpick. I don't know a bit of French, or Japanese. But I do know that there are a awful lot of English translations, done by well-meaning people, which vary from mediocre to Godawful. Almost every anime subtitling job I've ever seen is at the very least somewhat stilted and awkward to my ear. (Though they're still bette…
> And a lot of it comes down to native English speakers who fear losing the intended nuances of the original and so do a rigidly literal translation, because they think that's the "most accurate." Agree with you. One of the key issues is that, to be a good translator you need to have a good command of BOTH languages. I can tell you I see piss poor French translations (from English or other languages) every day as wel…
Maddeningly, whenever that happens with e.g. anime you immediately get swarms of furious fans decrying the translation for "inaccuracy."
Re: Localizing Papers, Please
#58Earlier quoted context omitted.
> And a lot of it comes down to native English speakers who fear losing the intended nuances of the original and so do a rigidly literal translation, because they think that's the "most accurate." Agree with you. One of the key issues is that, to be a good translator you need to have a good command of BOTH languages. I can tell you I see piss poor French translations (from English or other languages) every day as wel…
Oh, yes, absolutely. Maddeningly, whenever that happens with e.g. anime you immediately get swarms of furious fans decrying the translation for "inaccuracy."
Re: Localizing Papers, Please
#59In case you don't see the link, Pope created a web interface, hosted on Github Pages, that allows users to easily do the localization, collaborate via Github forks, and import/export their work via CSV: http://paperspleaseloc.github.io/ Pretty brilliant...reading Pope's devlog for the game makes it clear that he's an excellent game developer and designer..but it's unexpected that he'd also know how to whip up a usefu…