This idea is cool, except for the gesture. There needs to be a way to summon a block with one finger so that one-handed use is still possible. I'm assuming that the drive to stay as close to the current experience as possible influenced that - there's currently no "free" one-finger gesture/action on the home screen. I don't know how to pull it off, but needing to use two hands seems like it kills off the notion of do…
Pushing iOS
51–60 of 90 posts
Re: Pushing iOS
#52Nicely done, I am impressed. Because everyone is mentioning that's like Android's Widget-Concept, and Android already solved this - that's not the case in my opinion. I think it's too complex for users to know what a "widget" excatly is. This is more the concept of: Show me a little bit more than the app-icon - and that's it. Imho the user would understand the concept immediately and don't have to know what actually…
To be honest, it's exactly the same as Windows Phone tiles, if you haven't tried it already.
The designer here is suggesting that the tile contain specific interactive elements (quick reply, play/pause, next song, etc).
Re: Pushing iOS
#53Earlier quoted context omitted.
all cite screen size as their main reason. Just one data point, but it was "keyboard" by far for me. The iOS keyboard is horrible and very difficult to customize so I took a risk and switched at my last update (and FWIW, I'm finding Android streets ahead in terms of functionality). Digging the larger screen size is something that came later for me but would definitely be another reason not to go back for me now.
People leaving for keyboard reasons are generally, and I hate the term, 'power users'. For 90% of the iOS customer base the keyboard works perfectly well, I'm not the biggest lover of it but I think it's reasonably solid for what it is and what it does.
Re: Pushing iOS
#54I have yet to see a situation where widgets are actually useful.
I find them useful. Here's how: - Weather info. Before heading out for the day I can see instantly if I might need a jacket or umbrella later. - Tube status. I can see at a glance if there are any problems on any underground lines. If there are, I can click on the problem line to get more detailed information with a single touch. - Calendar. Shows me my schedule for the day. - Music. Control playback without having t…
Re: Pushing iOS
#55I don't think Apple is going to add functionality to the home screen. It's always done one thing, and I imagine UX leads at Apple would probably consider anything else to be overloading its scope.
That said, there is absolutely a good use case for widgets on iOS. The old iOS 5-6 weather widget was great, and the text-adventure version they replaced it with in iOS 7 is an inferior experience. Notification Center is almost certainly the best place for widgets: The iOS 7 calendar widget is a great example of the potential, and I really hope they finally open up the NC widget APIs in iOS 8.
Re: Pushing iOS
#56Earlier quoted context omitted.
I find them useful. Here's how: - Weather info. Before heading out for the day I can see instantly if I might need a jacket or umbrella later. - Tube status. I can see at a glance if there are any problems on any underground lines. If there are, I can click on the problem line to get more detailed information with a single touch. - Calendar. Shows me my schedule for the day. - Music. Control playback without having t…
On iOS you can do 3 out of the 4 without even unlocking the phone. For weather and calendar, swipe down from the top to show the notification center. For music control, swipe up from the bottom to show control center. Tube status... sorry, you'll need to open an app.
Re: Pushing iOS
#57Doesn't the notification center and control center basically take care of this? Notification center could be a lot better, but requiring a two-finger pinch is a non-starter. Also, what's with this made-up title? >UX/UI & Branding Architect You're a designer.
Re: Pushing iOS
#58Android widgets..unless I'm missing something here.
They're widgets without: - the need to install something explicitly (separate from the app) - the need to name them "widgets" (to the user they're just a fancier icon), which reduces the apparent complexity to the user - they are completely invisible unless invoked by the user, thus preserving the simplicity iOS - they have a natural and fixed size that helps preserve the visual aesthetic of the grid layout, without…
Re: Pushing iOS
#59This guy needs a windows phone, can we get him a windows phone?
Re: Pushing iOS
#60Couldn't all that he wants be provided by implementing a "native" Apple UI/UX on top of Android? It feels like all his points have been solved by Android for quite some time. Still, I like this block concept... it's a good compromise between widgets & actually starting the app.