I feel like this whole comments section just fell out of a time machine, which isn't surprising, as this article does as well. This would fit in well with all the 2011 "UX guy roughs it with Android" stories, but it feels weirdly archaic today. In today's world, it's like writing a story about the time you went to Kmart instead of Target and barely lived to tell about it. They didn't even have price scanners on the e…
As for doing good UX for apps on Android, i think that's almost no different than doing good UX for apps on any smartphone platform. Aside from dealing with the back button and a few other platform specific issues, it's the same set of challenges around touch-based devices and limited screen real estate.