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The future of Unreal Tournament begins today

unrealengine.com

51–60 of 149 posts

Re: The future of Unreal Tournament begins today

#51
While folks are building these new mods and such, don't forget to look back to existing UT properties for ideas. Unreal 2 XMP is still one of the best team-based FPS setups I've seen. Sadly, it never recovered after they shut down the directory servers to try to force everyone to switch to Unreal 3.

Re: The future of Unreal Tournament begins today

#52
It will be tricky to incorporate the fanbase because there's a huge split in UT fans about the high-speed pace of UT2k4 vs. the slower, spammier gameplay of classic UT. UT3 attempted to split the difference and was universally reviled.

Still, this is super-exciting and I hope the best for them. The classic FPS genre has needed this for years.

Re: The future of Unreal Tournament begins today

#53
post #3

Wow, that is a pretty awesome plan. I can really see it paying off hugely for everyone involved. Now you can be part of a game development team without having a task master forcing to work 80 hour weeks, and yet you can still be part of it from the beginning to end. I wish Blizzard would do this for the WoW engine.

They're still milking it though.. :( Remember UO shards? I don't remember origin taking them too kindly.

Re: The future of Unreal Tournament begins today

#54
post #21

Earlier quoted context omitted.

Another important aspect that I hope they adopt from TF2 is that even if you use default items (e.g. weapons) you will not be in disadvantage when playing with users that spent money on items.

I'm assuming that you won't be able to buy things in the marketplace and bring them into other people's games. With mods in the previous UTs it's been very much that every player in a game is on exactly the same footing except for player skill. You start with the same gear, and anything else you can get is sitting around the level to be picked up by everybody.

Could be CSGO style weapon skins, where when it's on the group it's the base model, but picking it up changes it to whatever weird skin you bought.

Re: The future of Unreal Tournament begins today

#55
post #35

I wonder if this plus Oculus will result in a universe like what was described in the novel Ready Player One?

Facebook has its own plans with Oculus, such as turning it into another Second Life-style social network.

http://www.theverge.com/2014/5/5/5684236/oculus-wants-to-bui...

Re: The future of Unreal Tournament begins today

#56
post #2

Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry. Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fu…

A few fun ways this also looks like turn-of-the-century FPS world: -We could see an FPS rise in eSports prominence again -Mods built on top of one game create tons of variety accessible to one player base -Mod developers have an easy way to become recognized game developers Also, not related to the old Quake / UT / Half-Life scenes, but the marketplace for assets will be on top of a game that isn't Team Fortress 2, s…

Halo(still) and Call of Duty have huge eSports prominence

Re: The future of Unreal Tournament begins today

#57
post #15

This will be very interesting to watch. I think I spent more time playing with skyrim mods from steam than playing the original game, which was a new experience for me, since using fan-made game mods was usually more trouble than it was worth in the past. A streamlined "app store" experience can add years of life to a game, and with the massive investments required for AAA titles these days, that has to be good for t…

After finishing the Warcraft III single-player campaign I played 2 vanilla online games before discovering the tower defense "mods"/maps in the custom ladder. For 3-4 years the only game I played was various custom maps in Warcraft 3. It certainly added years of gameplay to the game. It even gave birth to an entire new genre with DOTA.

I'm very exited to see what this will bring us, although I don't know what I think about the idea of payed mods...

Re: The future of Unreal Tournament begins today

#58

Earlier quoted context omitted.

I love the movement mechanics of previous UT games, between always-run, dodging (doubletap a direction), double-jumping, and walljumping (jumptowards a wall, doubletap opposite direction), it was a rather entertaining game to play. Add to that the completely crazy weapons by today's FPS standards, and you have something I haven't seen in a long while. I wish it would come back. If it has that, that game has a player.

I bet it will. The open-source competitive shooters I can think of (Warsaw, Quake3's Challenge Pro Mode mod [in the sense that it was designed by community]) all had interesting and complex movement schemes. And since we now have Github, all that awesomeness is just a pull request away...

There was even a Quake mod called "Defrag" which "de-fragged" the game (removed the killing), making it soley focused on movement. Really neat stuff; hard as hell but really rewarding when you start to get the hang of it.

https://www.youtube.com/watch?v=QYBs_lslyuY

Re: The future of Unreal Tournament begins today

#59

Epic has completely changed this year and doing amazing things like this and the $19 engine access. Living up to their name. Looks like they are doing the Team Fortress 2 free to play model, even though they say it is free and not free to play, the vanity store/content is the Valve F2P model used in TF2, DotA, probably CS etc. These games are huge because of the community content, Epic is seeing that. This is such a…

Yup, Counter-Strike: Global Offensive now has blinged-out weapon skins for your Ts and operators.

Re: The future of Unreal Tournament begins today

#60
post #49
post #2

Not only is this a really awesome thing for Epic to do, it could have much further-reaching consequences than UT if it's successful. At the very minimum, it's going to be an excellent source of quality net/graphics code samples for UE4 developers. If it's wildly successful, we may see some neat ripples around the industry. Also, this thing is going to get Occulus'd, Hydra'd, and everything else. That's going to be fu…

They said "free" but not necessarily "free/open-source"... they might just mean they won't be doing an e-shop in game.

You're right, it's gratis. I highly doubt it'll satisfy the definition of free/open source software, as it'll (understandably) lack redistribution rights.

It's still a highly daring development model, all things considered. The concept itself is hardly new, but it's the first time an AAA developer has adopted it. Correct me if I'm wrong.

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