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“Game Programming Patterns” is now finished

gameprogrammingpatterns.com

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Re: “Game Programming Patterns” is now finished

#51
post #44

This is a valuable resource, and congrats on completing it! Although I don't know if it 100% complete... please provide source for the lurchIneffectively() method mentioned in the Command patter chapter :D .

Left as an exercise for the reader!

Re: “Game Programming Patterns” is now finished

#52

Earlier quoted context omitted.

That reminds me of the Pareto Principle (20/80): http://en.wikipedia.org/wiki/Pareto_principle I've found it to apply to many things in life. Edit: why would this be downvoted?

Because someone tried to upvote you on a smartphone, and Hacker News has a stubbornly non-mobile friendly design, with no undo.

Does anyone know what the rationale for not allowing users to undo votes is? I'd be happy even if it were only accessible for the first few minutes after the initial action...

There have been several times where I've accidentally upvoted low-quality (sometimes malicious) posts, and I never feel good about it.

Re: “Game Programming Patterns” is now finished

#53
post #7

Earlier quoted context omitted.

True, always the last 10% consume as much effort as the 90%

"Baseball is 90 percent mental. The other half is physical." -- Yogi Berra Same math applies to software and book-writing

    Mental: 64.29%
    Physical: 35.71%

Re: “Game Programming Patterns” is now finished

#54

Bob, if you're lurking this thread: Congrats. Any idea when I'll be able to buy it? Like the other free-online-first books I've read, I've gotten enough value from it that I'd like to thank you by paying for it.

You can also donate here: https://www.gittip.com/munificent/

Re: “Game Programming Patterns” is now finished

#57

I had to force myself to close the window to get back to work. Great job on the content. I was pleased to see a reference to entity-component systems on the component page, too.

I'm not a game programmer, but the movement around ECS is very interesting to me.

Re: “Game Programming Patterns” is now finished

#58

Bob, if you're lurking this thread: Congrats. Any idea when I'll be able to buy it? Like the other free-online-first books I've read, I've gotten enough value from it that I'd like to thank you by paying for it.

I'd like to buy it in physical form, if that is in the works. I've had a hard time using mobile versions of non-trivial texts and tend to bookmark without ever revisiting.

Re: “Game Programming Patterns” is now finished

#59
Why doesn't the section on double buffering mention triple buffering? Double buffering is useful but it has a very important limitation: if the consumer is slower than the producer then the producer can stall while the consumer is still working, and then the consumer gets stale data for its next iteration. The extra memory cost of triple buffering is always worth it for gaming, because none of the ephemeral state data is all that large, and latency matters.
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