This is a valuable resource, and congrats on completing it! Although I don't know if it 100% complete... please provide source for the lurchIneffectively() method mentioned in the Command patter chapter :D .
“Game Programming Patterns” is now finished
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Re: “Game Programming Patterns” is now finished
#52Earlier quoted context omitted.
That reminds me of the Pareto Principle (20/80): http://en.wikipedia.org/wiki/Pareto_principle I've found it to apply to many things in life. Edit: why would this be downvoted?
Because someone tried to upvote you on a smartphone, and Hacker News has a stubbornly non-mobile friendly design, with no undo.
There have been several times where I've accidentally upvoted low-quality (sometimes malicious) posts, and I never feel good about it.
Re: “Game Programming Patterns” is now finished
#53Re: “Game Programming Patterns” is now finished
#54Bob, if you're lurking this thread: Congrats. Any idea when I'll be able to buy it? Like the other free-online-first books I've read, I've gotten enough value from it that I'd like to thank you by paying for it.
Re: “Game Programming Patterns” is now finished
#55Re: “Game Programming Patterns” is now finished
#56Re: “Game Programming Patterns” is now finished
#57I had to force myself to close the window to get back to work. Great job on the content. I was pleased to see a reference to entity-component systems on the component page, too.
Re: “Game Programming Patterns” is now finished
#58Bob, if you're lurking this thread: Congrats. Any idea when I'll be able to buy it? Like the other free-online-first books I've read, I've gotten enough value from it that I'd like to thank you by paying for it.