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Planets³, an Open-World Voxel-Based rpg

thepicrain.com

51–60 of 72 posts

Re: Planets³, an Open-World Voxel-Based rpg

#51
What I find really interesting is how boxel games immediately get a lot of attention: it effectively comes down to a lot of a lot of solid material you get to dig through (and place). Crafting etc. is honestly flavor because Minecraft's creative mode does as well as its survival mode. Combine that with the notion of wide expanses of nothing (space) and people really start paying attention. Add a treadmill (RPG) to that and you get even more attention.

I wonder what psychology is behind the seemingly guaranteed success of these games - even if it's only initial (pre-order) success; people seem to naturally want to play around with this type of stuff.

Re: Planets³, an Open-World Voxel-Based rpg

#60
post #57

Cool concept. But I think showing beautiful concept art is a big no when the actual gameplay looks like this: http://www.planets-cube.com/img/website/FR/ScreenIG_full_rez... Now people will be disappointed.

As far as I know people go to kickstarter in order to kick start projects. Not every games are 100% complete when submitted to kickstarter.com . That is a simple prototype, right. And still it is an exciting one, as far as I am concerned.

So no, not disappointed at all.

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