Don't forget the stress relief video games can give. Society managed to make even sheltered 1st world lives stressful thanks to unrealistic expectations imposed on a personal and professional level. We're all apes though, despite all that's expected of us. And these apes love to wonder about their world and explore its every corner. Video games satiate this desire somewhat - and that will do, on a fucking Monday nigh…
Some games can be really stressful though - real time strategy games for my part. But I prefer games that are more explorative and adventourus, like RPGs.
On Game Development
51–56 of 56 posts
Re: On Game Development
#52Earlier quoted context omitted.
Which geek did not play for 12 hours one day?
Man... Half-Life 1 and the OG Unreal Tournament. The former was more playing with Visual C++ 6.0 with the SDK, mind you. The latter was just hours and hours of team death match and CTF. So good.
It seems like the mod scene for a lot of games has kind of died out, at least for shooters.
Re: On Game Development
#53I made games for 30+ years and I had this exact question about year 4. I was sitting at home, writing some 6502 I think, and my cousin called. She had to call to tell me about a Commodore 64 game she bought from FisherPrice. She started to describe it to me, an educational game where you controlled a penguin who dropped letters down a chute to form words. I had to interrupt her to explain, I had written that game. Sh…
That sounds like http://www.youtube.com/watch?v=JnhUiYMek2c ("Alpha Build"). I've never played it, but I loved your story so I had to dig a little. Very cool. :)
Re: On Game Development
#54I've came to the conclusion that making games is far more constructive than watching TV or playing games, but untimely you're wasting your players time. Creating content now isn't novel, you're competing for users time which is already saturated with other games (plus other mediums such as TV).
Re: On Game Development
#55Earlier quoted context omitted.
Man... Half-Life 1 and the OG Unreal Tournament. The former was more playing with Visual C++ 6.0 with the SDK, mind you. The latter was just hours and hours of team death match and CTF. So good.
Modding HL was how I got my first real introduction to C/C++; I follow a bunch of tutorials off of Wavelength/Radium (I think?) and managed to change a few things. It seems like the mod scene for a lot of games has kind of died out, at least for shooters.
Yeah, definitely. Although the Doom engine releases are neat to play with. If I was creating a total conversion these days, I'd probably do it with the Doom 3 engine... which is sad, because that thing is old. Still looks great though, and beats using Darkplaces!
Re: On Game Development
#56I used to make MMOs and we'd often question why we were doing it when we'd read stories about people's relationships falling apart, kids flunking out of school, or other really negative things that happened when people played too much and didn't keep a handle on their life. Then one day we got a letter. It was from a man who suffered a host of physical ailments, including quadriplegia, and could barely leave his bed,…