Earlier quoted context omitted.
FWIW, Notch hasn't open sourced Minecraft. Id did open source some games, but only well after the main burst of sales had dried up. Counterpoint: reddit and HN are open sourced (are they games? they have points...) Just some data points, not advice.
We're not really open source zealots or anything, but Quake did score points in my book for being cross platform back when everything was released only for windows. For most projects/businesses, there's always a tension between open sourcing and making money, I really hope that we're at a market intersection where it actually makes monetary sense to keep things open.
CodeCombat in Y Combinator
51–60 of 85 posts
Re: CodeCombat in Y Combinator
#52So happy for these guys! I let my kids play this and they love the game!
Re: CodeCombat in Y Combinator
#53Hi, gamedev here. At one point on stage, you brought up the possibility of open sourcing your code, and Paul cautioned you that you may want to follow game industry conventions. There are two reasons the game industry tends to keep their code closed-source. 1) It has been lucrative for game studios to sell licenses to their closed-source engine. Some game studios, such as Id Software, have made hundreds of millions o…
Id Software, have made hundreds of millions of dollars (if not $1B) They didn't make that much, far from that. Id Software has been sold to zenimax with all its assets including their IPs and their people for only (edit: and around) 1 hundred million dollar - because they were runnning out of cash. My advice to the codecombat devs is at the opposite of pg's one: don't talk to the game industry. Most of all those said…
That's not to say they didn't make many $ licensing it back in the early 2000s. That said in the case of this startup the tech itself is probably not where most of the value is.
Re: CodeCombat in Y Combinator
#54Re: CodeCombat in Y Combinator
#55Re: CodeCombat in Y Combinator
#56Earlier quoted context omitted.
Glad to hear that, skritter is amazing! Good luck with your next endeavours :)
Definitely, thanks for your understanding!
Re: CodeCombat in Y Combinator
#57Re: CodeCombat in Y Combinator
#58Hi, gamedev here. At one point on stage, you brought up the possibility of open sourcing your code, and Paul cautioned you that you may want to follow game industry conventions. There are two reasons the game industry tends to keep their code closed-source. 1) It has been lucrative for game studios to sell licenses to their closed-source engine. Some game studios, such as Id Software, have made hundreds of millions o…
Hi Sillysaurus, thanks a lot for the feedback. We've been talking to gamedevs and VCs and so far nobody has raised a flag about opensourcing everything, which is what we're thinking we're going to do. In the words of one VC we spoke to "it's all about the branding and community, who cares who has the code?" It feels risky, but we really think that it's consistent with the intention of the game to make it easy for peo…
I won't claim to know what he thinks exactly -- maybe he's the alum you refer to? -- but I wonder if Samuel Clay (Newsblur, YC S12) would agree with that sentiment, given that he has published https://github.com/samuelclay/NewsBlur for all to see. I haven't committed to my own startup idea yet, but my plan for it does involve open-sourcing the code while keeping a custom corpus and its associated NLP models private.
Re: CodeCombat in Y Combinator
#59The backspace key didn't work for me in the email box in the signup form.
Re: CodeCombat in Y Combinator
#60Earlier quoted context omitted.
Sorry about that testing, our server sometimes messes up the code sync; for now, just copy it, delete it, and paste it in again (all the code). We have it on our list of stuff to fix, but didn't expect another traffic spike so soon and so had pushed it off a bit!
Unfortunately, she doesn't want to try again. But good luck!