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Confusing UI in iOS7

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Re: Confusing UI in iOS7

#51

This (among other examples) is why I'm sticking with iOS 6 for the foreseeable future. I haven't wanted any new substantive feature of iOS for several iterations - and while the design was tempting for me, if it comes with this much punishment I'm out.

You're missing the forest for a stump. The overall experience is considerably smoother and more cohesive with less cognitive clutter. There is a definite transition period; stick with it and you'll be happier on the other side.

That's not necessarily true. I used the beta for a few weeks (on my iPhone) and couldn't get over the new visual style and UI changes. I've been following its development and know they haven't done much besides fix bugs since the beta (as is usual). So I've reverted to iOS 6 and have no immediate plans to upgrade.

Re: Confusing UI in iOS7

#52

The lack of affordance in iOS7 is a real usability killer. People argue that the lack of button borders and inconsistency invites exploration. That's the kind of BS argument bad designers make when their designs test poorly. iOS7 is great in many ways, but is harder to use than ever before. Ugg.

[deleted]

Re: Confusing UI in iOS7

#53
Its a massive step in the right direction. Its a giant overhaul that was accomplished in a crazy amount of time. Yes theres some obvious missteps, and having literally everything look different across the board is going to be confusing for many people, but either way the transition wasn't going to be fun.

This really isn't news.

Re: Confusing UI in iOS7

#54
I just opened up the clock app on my iPhone after reading this post and it's shocking how much cleaner/clearer the interface is on the iPhone than it is on the iPad.

Re: Confusing UI in iOS7

#55
The next Apple statement placating congress about jobs created can probably also include

" With iOS 7, we have also created the largest number of design critics, UI designers and UX experts in history - Everybody is now an expert and we believe the world will be a better place for it. "

Re: Confusing UI in iOS7

#56
post #40
post #9

Earlier quoted context omitted.

I hate that. I also hate the the details button for a reminder is a blue "i" with a circle. To me that means Info, not edit or details.

Appleism. They use the words "Get Info" where Windows says "properties" in OS X too, including cases where the properties/info are editable. One of those cases where Apple is stuck with a bad decision they made a long time ago.

If you drag the reminder row to the left (only when in non-edit mode), two buttons appear on the right. The "More" button also shows this popup.

So, the popup is shown by clicking on a bright blue "i" in a circle or a square dark grey "More" button, and the title of the popup is "Details"...

Also, if you type and press enter too quickly, you can make the app crash.

Re: Confusing UI in iOS7

#57

I believe Montag was highlighted because that's the current day.

In an English locale (as the rest of the UI suggests), "Montag" isn't a day at all, let alone the current day. The incorrect text is a UI bug, certainly, but the underlying issue suggested in multiple places is, how can you distinguish between a negative action and an accent in apps where both of those are identified by the same colour?

UI language and locale can be two different things. It has been the same for me for years.

Re: Confusing UI in iOS7

#58

This (among other examples) is why I'm sticking with iOS 6 for the foreseeable future. I haven't wanted any new substantive feature of iOS for several iterations - and while the design was tempting for me, if it comes with this much punishment I'm out.

You're missing the forest for a stump. The overall experience is considerably smoother and more cohesive with less cognitive clutter. There is a definite transition period; stick with it and you'll be happier on the other side.

From what I've poked at, I'm not sure I agree with you. Animations are slower and frequently un-interruptable, where 6 was generally faster and better about that kind of thing. The UI is definitely more cohesive on 6, and definitely has better and more consistent affordance. There are new-system bugs to get patched (system-level and apps updating to handle the new behavior).

For now at the very least, 6 is faster, more consistent, more stable, and better supported by both devices and apps. Maybe they'll fix most of that soon - with an initial showing this bad, I'm less hopeful than I normally would be. Bigger changes will be harder to swallow until iOS 8.

Re: Confusing UI in iOS7

#59
post #29

Is it just me or is all that gray stuff kinda ugly? And I thought WE started the gray trend way back when... (see http://qbix.com ) :) I think iOS 7 is Apple's Vista :-( Except instead of functionality gaffes, it's the UI changes that no one really wants.

I must be the only one who loves it. It just feels so much nicer to use. There are the little annoyances, sure, but things like the Reminders app were in iOS 6 anyway.

Re: Confusing UI in iOS7

#60
With all of these iOS7 bashing articles I've read, I really expected to be perturbed by the upgrade. So far I've found very little to complain about. To me, the call to actions are now clearer than they've ever been because so much of the interface is simplified. I simply don't have these problems of being thrown off by an "incorrectly" used color. There's just not a lot of detail to mentally parse when looking at the interface.

I wonder how many people that aren't looking at this with a UX hat on are actually experiencing these problems.

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