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Newell's history of porting Doom to Windows to show it can be a gaming platform

neogaf.com

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Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#51
post #29
post #13

Earlier quoted context omitted.

I knew Neogaf but did not really check it very often. > and I wish there was a vibrant (and large) community for intelligent discussion like Hacker News I was thinking the exact same thing ! We really should try to do something about that. Interested?

The problem is that certain topics cater to a certain demographic. Hacking and start ups are not primary concerns of the teenage crowd on the web. Video games now... What this means is that if you plan to have a somewhat "grown up" community you'll have to find a way to raise the bar somehow.

Honestly, I do think that NeoGAF is one of the better video game forums out there, given that registration is strictly restricted to school, work, and ISP email addresses[0]. But even so, you still have wade through many unproductive one-liners to find a post of modicum importance. And as far as I have heard, NeoGAF is frequently visited by game journalists and developers alike, so the bar is already pretty high.

Some people have tried making more mature gaming communities, such as the owner of Insomnia who enforces a very strict posting guideline[1] and requires a paid subscription in order to participate[2], but I feel that these types of communities are often too restrictive in the types of content they can provide, often limiting themselves to specific discussions on higher level game mechanics of specific genres, and, as a result, lack the diversity found in forums like NeoGAF.

[0]http://www.neogaf.com/forum/showthread.php?t=390708 [1]http://insomnia.ac/commentary/posting_guidelines/ [2]http://culture.vg/subscribe.html

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#52
post #8
post #3

OMG, the comments below that first post are full of ignorance. It's just so painful to see what people think and say of Linux (even the ones who defend it).

Was this your first introduction to NeoGAF or other gaming boards? It's pretty depressing isn't it? It's the primary reason I stopped frequenting video game communities.. Which is a shame because I've been a gamer all my life, and I wish there was a vibrant (and large) community for intelligent discussion like Hacker News but that was game focused.. I'm sure there is somewhere, but I haven't found it..

Neogaf I think almost certainly has the highest quality of discussion in the games space, but you won't notice it on a newsy sort of topic like this because the high level of noise.

The site attracts a lot of developers, game journalists and industry people and you'll find discussion of niche topics that will rarely if ever appear on Reddit. For example there's a weekly Japanese sales thread that has been going on for years where Japanese sales trends are exhaustingly examined.

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#53
post #25

Earlier quoted context omitted.

Yeah, it's even got Thy Flesh Consumed which was from Ultimate DOOM (the last official id DOOM 1 release, which came out years after DOOM was first released). I think Newell's comments are about showing developers that Windows games could have good frame rates. Which is reasonable. The Neogaf poster is confusing that with Newell showing the DOS version to people to prove that the PC could have awesome games.

Microsoft was throwing a ton of effort into getting developers to move to Windows. It took a while but they got here. They had 'bad' demos like Hover! but there were some pretty nice games like Pitfall: The Mayan Adventure, Earthworm Jim, and Fury^3. Once it got OpenGL and Direct3D, Win32 ruled the gaming world. It already had 32-bitness, virtual memory, TCP/IP... Apple dinked around with things like QuickDraw3D and…

Oh man Hover! was awesome. (At least to me.) You can still download it from microsoft, check the bottom FTP link:

  http://en.wikipedia.org/wiki/Hover!
Grr, the exclamation point is not working, so copy paste.

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#54
post #28
post #3

OMG, the comments below that first post are full of ignorance. It's just so painful to see what people think and say of Linux (even the ones who defend it).

Can you really blame them? It's our fault for using the word "Linux" all the time when sometimes it's too specific (we really mean all un*x) and sometimes too broad (we talk about a specific component such as the DE, Xorg or a specific distro). You can't expect the average teenage gamer to understand what's the difference between a kernel and an operating system. In the end, maybe rms was always right, we should use…

Yeah, I can blame people for trying to make a point while knowing close to shit about the subject they talk about. When you don't know, you just say you don't know or that you're not sure. Seeing stuff as "Android is Linux too" without any footnote is just... wrong.

Re: Newell's history of porting Doom to Windows to show it can be a gaming platform

#55
post #8

Earlier quoted context omitted.

Was this your first introduction to NeoGAF or other gaming boards? It's pretty depressing isn't it? It's the primary reason I stopped frequenting video game communities.. Which is a shame because I've been a gamer all my life, and I wish there was a vibrant (and large) community for intelligent discussion like Hacker News but that was game focused.. I'm sure there is somewhere, but I haven't found it..

Neogaf I think almost certainly has the highest quality of discussion in the games space, but you won't notice it on a newsy sort of topic like this because the high level of noise. The site attracts a lot of developers, game journalists and industry people and you'll find discussion of niche topics that will rarely if ever appear on Reddit. For example there's a weekly Japanese sales thread that has been going on fo…

Japanese sales trends are... boring. Monster Hunter xxx, Project Diva zzz... most of the top hits in Japan are utterly boring games, and there's not much to learn from that. Especially since the Japan market is unlike any other out there.
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