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Nintendo visionary Hiroshi Yamauchi dies aged 85

bbc.co.uk

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Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#51

Earlier quoted context omitted.

For those who don't get it, that's the loose way of translating the three characters[1] which make up the name "Nintendo" in Japanese, though you wouldn't necessarily know it by looking them up one by one[2]. [1] 任天堂 [2] http://tangorin.com/general/%E4%BB%BB%E5%A4%A9%E5%A0%82

「運」という意味がその3つのどの漢字にも入ってないよ。

おっしゃる通りです。ただ、「何」を天に任せると聞かれたら、「運」がいちおう適当な返事でしょう、ね。

Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#52
post #44

Earlier quoted context omitted.

For those who don't get it, that's the loose way of translating the three characters[1] which make up the name "Nintendo" in Japanese, though you wouldn't necessarily know it by looking them up one by one[2]. [1] 任天堂 [2] http://tangorin.com/general/%E4%BB%BB%E5%A4%A9%E5%A0%82

You would not even translate it this way. :P You dont just stitch meaning to kanji like that in Japanese :P

It's not the way I would translate it myself (I would say it's just a name, and really has no meaning), but it is a common English interpretation that's been floating out there.

Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#53
post #47

Earlier quoted context omitted.

「運」という意味がその3つのどの漢字にも入ってないよ。

It doesn't really make any sense, but that's the official story even inside Nintendo (of America). And using Japanese here is pointless.

And using Japanese here is pointless.

We're just doing our best to show off ;)

Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#55
post #39

RIP. Hiroshi Yamauchi was also the majority owner of the Seattle Mariners baseball club, and is responsible for keeping the team in Seattle in the late 90s when there was a very high chance of it being sold off to another city. He never attended a Mariners game, and didn't even like baseball, but purchased it as a way of saying "thank you" to Seattle for its support of Nintendo (Nintendo of America is headquartered i…

Nintendo of America isn't even "just a few miles" from Microsoft. It's almost completely surrounded by the Microsoft campus.

Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#56
post #14

Earlier quoted context omitted.

The market tried, I can't find a link at the moment and I'm unsure if this was NES, SuperNES or even on a Sega console, but there was a legal battle around making a game on un-licensed cartridge. You didn't see any, because Nintendo succeeded in being in control of what could be released.

It was the NES, http://en.wikipedia.org/wiki/10NES They eventually lost I believe, and some developers worked around it by making cartridges that would pass through the chip from an existing game.

Super Noah's Ark 3D was an unlicensed SNES cartridge that needed an official cartridge "pass through" to work.

http://static.giantbomb.com/uploads/original/1/14684/383841-...

Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#59
post #38

Earlier quoted context omitted.

I disagree. The quality control system of the major video game console manufacturers (not only Nintendo is doing this) is what keeps the amount of bugs and major game design flaws they contain at the release time in control (i.e. low) until today. It is the reason for that I still rather buy a just-released console title than a just-released PC game. Everybody who is watching the PC game industry will have come acros…

Actually, both Pac-Man and E.T. were developed and published by Atari itself. That's not to say that third-party garbage wasn't a major (and probably the primary) problem.

@fwonkas: OK, thanks for clarifying this!

Re: Nintendo visionary Hiroshi Yamauchi dies aged 85

#60
post #24

Earlier quoted context omitted.

As a developer (and one who has worked with Nintendo as a third party), I have nothing but respect for the man. You are right in comparing him to Jobs: " In 1986, Nintendo president Hiroshi Yamauchi noted that "Atari collapsed because they gave too much freedom to third-party developers and the market was swamped with rubbish games." In response, Nintendo limited the number of titles that third-party developers could…

What Nintendo platform did you develop for? http://en.wikipedia.org/wiki/Hiroshi_Yamauchi#Nintendo_64 "Yamauchi admitted at the 2001 Nintendo Space World event that he had intentionally ordered the Nintendo 64 to be difficult to program games for. The idea was to repel untalented third-party developers from the console, and hence tighten the quality of third-party games. However, his plan backfired and merely increas…

I worked on a title for the 3DS. I don't have experience with the N64, so I can't speak for their policies around that time.
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