Impossible.
This Post Took 3 Years to Write
51–60 of 65 posts
Re: This Post Took 3 Years to Write
#5293% of the code written was replaced at an average of 734 lines changed per commit. That is some serious coding.
Re: This Post Took 3 Years to Write
#53Well, that felt intuitive. I didn't want to click on a card then click the (i) to view a detailed description. So I held ctrl and clicked it. It worked! I'm going through the challenges right now. So far I'm really enjoying this. Nice work!
Right-clicking to get info was what came to my mind -- which also works!
Re: This Post Took 3 Years to Write
#54Great game! Do you have short overview of what you used for making this game (frameworks, database, hardware, etc.)?
Sure - I can speak to that a bit (there's a bit more information in an interview we did over at: http://blog.nodefly.com/post/49780591448/nodefly-buzz-atomic... ) We're currently running an all javascript (coffeescript) stack. In the backend we have a variety of node.js servers. We have the following "types" of servers: - Metagame: handles our web api requests - Game: handles all the game logic, on the server. no cli…
Re: This Post Took 3 Years to Write
#55In Tutorial, when being instructed to place the 8th-grader, it's not clear that it should be placed on a specific tile out of 6 (?) highlighted. Took me some clicking around to notice that small green arrow against greenish tile and realize that. Later on, same hiccup with "Now press forward". Green smallish arrow against cyan background next to green header pointing at green field... you see where I'm going. -- All…
Also, having the modal boxes jump around is kind of annoying.
Re: This Post Took 3 Years to Write
#56In Tutorial, when being instructed to place the 8th-grader, it's not clear that it should be placed on a specific tile out of 6 (?) highlighted. Took me some clicking around to notice that small green arrow against greenish tile and realize that. Later on, same hiccup with "Now press forward". Green smallish arrow against cyan background next to green header pointing at green field... you see where I'm going. -- All…
Also, I kind of wanted to play, but was annoyed that I had to type in a username and password. I am so tired of typing in another username and password. Just let me authenticate with something else if I'm too lazy, please!
Re: This Post Took 3 Years to Write
#57Not sure if anyone here had the pleasure of playing "Glitch", but the copy done by Chris Shorrock is wonderfully crafted and reminiscent of the game.
Re: This Post Took 3 Years to Write
#58Something that is not said often enough: congratulations on launching! Even if it was years behind schedule
Thanks! I'm more of the "launch early and iterate" philosophy, but unfortunately with games you need to be much more polished than a web/SaaS app.
Please don't let the delay overly worry you. Here's what the great master Shigeru Miyamoto said: "A delayed game is eventually good, a bad game is bad forever." (from: http://nintendo.wikia.com/wiki/Shigeru_Miyamoto/Quotes).
Of course, you could do 'updates' but you have to make a good impression with your first cut.
Re: This Post Took 3 Years to Write
#59"Like who you work with: In life, and in business, surrounding yourself with people you enjoy makes difficult times easy." A very underrated statement. This really matters. No matter what you do in life, it always comes down to the people you do it with. E.g. People don't leave a company, they leave their boss. People don't leave a marriage, they leave their spouse etc etc.
Re: This Post Took 3 Years to Write
#60"Like who you work with: In life, and in business, surrounding yourself with people you enjoy makes difficult times easy." A very underrated statement. This really matters. No matter what you do in life, it always comes down to the people you do it with. E.g. People don't leave a company, they leave their boss. People don't leave a marriage, they leave their spouse etc etc.
Sometimes, even if your boss is nice, you do leave the company.