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Dungeons and Developers

dungeonsanddevelopers.com

51–60 of 66 posts

Re: Dungeons and Developers

#51
I love this! I think there's some real mileage in something like this realised a little better. For example:

- Let users upload their own portraits

- Sort out the skill dependencies to be more logical. Why do the 3 levels of jQuery effects not depend on JS mastery for example?

- Less emphasis on specific tools and more on types of skill, as pointed out by some other commenters

- Let us pick classes, perhaps with two components to the class, e.g. "Frontend ranger", "Devops Paladin", "Database barbarian", "Data Scientist High Elf" etc.

- Sort out the ugly looking pushState url to something cleaner that people would be proud to link to

Re: Dungeons and Developers

#52

It's very cool, but some complaints: - I shouldn't have to know advanced database management to do AJAX or user authentication. Seems like a dependency bug. - The tree emphasizes jQuery effects to an odd degree (three levels) and it doesn't depend on JS mastery. Seems obscure and out of place. - There's too much specificity in a lot of the descriptions and links. I'd focus less on tools and more on skills. For exampl…

> "The tree emphasizes jQuery effects to an odd degree (three levels) and it doesn't depend on JS mastery." Do you find that use of jQuery requires a mastery of JavaScript? There was a time when I could use jQuery(especially jQuery plugins) but didn't have a clue about how to do very basic things with JavaScript.

There should be a Javascript tree to this too.

Unless you mean web designers, not web developers?

Re: Dungeons and Developers

#53
Too much awesomeness in one page. Now, needs to make a real game out of it. The web developer shaman and their enemy, the mighty IE6.

Re: Dungeons and Developers

#54

It's very cool, but some complaints: - I shouldn't have to know advanced database management to do AJAX or user authentication. Seems like a dependency bug. - The tree emphasizes jQuery effects to an odd degree (three levels) and it doesn't depend on JS mastery. Seems obscure and out of place. - There's too much specificity in a lot of the descriptions and links. I'd focus less on tools and more on skills. For exampl…

Agree with the dependency bug and the jquery effects. Disagree that the specificity is bad. If someone doesn't already have the skill, the specificity helps. I'd suggest something like "Can build complete highly interactive SPAs with frameworks like Ember.js..."

It's a little dogmatic in places. For example, stored procedures and custom functions to improve database performance are a perfectly legitimate approach, but not the only one, and it comes with limitations as well as benefits. :P

Also, way to totally omit NoSQL data stores and automated testing. Selenium anyone? no one? bah.

Re: Dungeons and Developers

#55
This is awesome, but makes no sense without:

     * Business Skills
     * Social Skills
     * Mastery of a Start-up
     * Entrepreneur Skills
     * Organizational Skills ($ and PM)
     * Marketing Skills (most importantly)
Unfortunately I know that I mastered all of these topics on site already more or less, but not the mentioned ones.

Re: Dungeons and Developers

#56

It's very cool, but some complaints: - I shouldn't have to know advanced database management to do AJAX or user authentication. Seems like a dependency bug. - The tree emphasizes jQuery effects to an odd degree (three levels) and it doesn't depend on JS mastery. Seems obscure and out of place. - There's too much specificity in a lot of the descriptions and links. I'd focus less on tools and more on skills. For exampl…

Order doesn't matter as long as it's effcient. If you just know jquery not javascript, that's ok if you can complete complex front-end jobs too, you can master Javascript after/while you got/get shit done. Everything else is premature optimization.

Re: Dungeons and Developers

#57

Content aside, I love the idea of visualizing various skills and their relationships in this World of Warcraft - like style! Nicely done. Khan Academy could be taking notes and inspiration to replace their current Knowledge Map: https://www.khanacademy.org/exercisedashboard Perhaps this would be a little over the top with gamification, but it could be cute to have a character sheet for every student with their level,…

>t's fun to look at Online Education as being essentially an MMORPG. Hell yeah! >have a character sheet for every student with their level, experience points, skills and talent specs listed out in tabs Isn't that one of the goals of Khan Academy? Because I remember them saying that they were against grades and that every student deserved a specialized reprot of their skills abilities projects etc

MOOC → MMORPG, not a big difference, but a huge impact. Education should be more fun, less hostile/prison.

Re: Dungeons and Developers

#59
Things seem aimed a bit more at designers than developers. If it was to be more developer-centric it would definitely need some references to things like GoF patterns, dependency injection, code reuse, testing/testability, loose coupling, etc. Someone could have a perfect score on this and potentially be terrible, even at web development specifically. If someone had a perfect score on the programmers competency matrix, however, they would be a sure thing.

http://sijinjoseph.com/programmer-competency-matrix/

The best sort of skill tree is one where it is hard enough that you cannot make it down every path in the time that it takes to play the game (in this case a career). Someone needs to create a new competency matrix with a broader scope.

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