WebGL to add 3D hover effects to your website
51–60 of 115 posts
Re: WebGL to add 3D hover effects to your website
#52Earlier quoted context omitted.
Try: http://get.webgl.org/ Check and make sure your 3D drivers are up to par. Make sure webgl is enabled in chromium flags. Are you really that surprised that 3D is flaky on linux?
I have the same problem: Firefox 23 on Debian; Intel GPU (so pretty solid drivers), get.webgl.org works fine and I can't remember when I last had trouble with 3D, but the OP's site crashes my browser. Then again "in the wild" I wouldn't enable WebGL anyway for most sites. Edit: I think it's a Firefox problem. Works in Chromium for me.
Re: WebGL to add 3D hover effects to your website
#53On the other hand, as with many web technologies, used judiciously this could be cool for interactive infographics and things like that...
Re: WebGL to add 3D hover effects to your website
#54I really like coupling html and webgl, but thus far I've only done it the other way round: adding html on top of webgl. I did this in my last LudumDare game jam [1]. I used html to render nice looking text on top of webgl. Although it's possible to render text within webgl it's messy, especially if you want bold or italic text, different fonts, colors etc. [1] http://min.psywerx.net/
Re: WebGL to add 3D hover effects to your website
#55This is the first use case of 3D/WebGL for actual web sites that I've found worthwhile. I could even see myself using a stereoscopic screen to browse sites like these. No flashy fullscreen effects or epilepsy-inducing adverts, just clean 3D pop-ups to highlight content. It's just a shame that anti-aliasing isn't forced on by default; jagged edges should really have been left behind years ago.
What? How is this possibly 'worthwhile'? All it does is add some irritating effects to logos on a webpage.
Re: WebGL to add 3D hover effects to your website
#56Earlier quoted context omitted.
It's a reason to proclaim that the people deciding on web standards are doing a horrible job. Scripting should be removed from the web, not made ever more powerful....
It is a long term evolution. Eventually, application developers will build directly atop the accelerated graphics layers, freeing the browser to be just a basic virtual machine, and leaving HTML rendering to be just another app built atop that machine. But these things take time and there is a lot of legacy cruft that needs to work in the meantime.
I can't wait.
Re: WebGL to add 3D hover effects to your website
#57Re: WebGL to add 3D hover effects to your website
#58And it only took 30 seconds to load the demo !
Re: WebGL to add 3D hover effects to your website
#59This is broken on mobile for me. Cool demo, but what about devices other than a desktop browser?
Re: WebGL to add 3D hover effects to your website
#60On-hover WebGL effects only work if you fallback to a static image (an image of the non-hover state) for browsers that don't support it.