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Half-Life 2 released for Steam on Linux

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Re: Half-Life 2 released for Steam on Linux

#51
post #39
post #2

Wow, I'm going to go try this! Portal runs "surprisinly well" (eg. great performance but it has occasional graphical glitches) on my machine (Arch x64, Intel HD 4000), so I'm curious to see how HL2 runs. I understand Valve hasn't gotten the bugs out quite yet, but this is an excellent start. Edit: Oh man, "Half-Life 2 (Beta)", "Half-Life 2: Episode One (Beta)", "Half-Life 2: Episode Two (Beta)", and "Half-Life 2: Los…

I assume you have 32-bit (multilib) support installed in order to install Steam? Or is there some trick I'm not aware of to get native x64 Steam going under Arch?

Honestly, I don't remember. A native steam package is available in the 'multilib' repository, which should be enough to at least start Steam. To play games, I remember having to install some 32-bit Mesa packages. I also had to install libtxc_dxtn and lib32-libtxc_dxtn, which are texture compression libraries. Without these two, textures didn't appear.

Re: Half-Life 2 released for Steam on Linux

#52
post #22
post #18

Earlier quoted context omitted.

Many developers dont even port their console titles to the PC, or do so much later. Porting to Linux does not make any sense financially (yet), so its more or less good-will. You also need to have the resources to do it and many Devs are under heavy time pressure from publishers.

Porting from consoles to PC's is much harder, though, not to mention that they'll also have to upgrade the graphics in a major way to make it a "competitive" PC game. By contrast, porting to Linux should be much easier. Also porting old games is one thing, but these days most 3rd party game engines support Linux, too, and it should be even easier to support Linux at launch with new games. Considering Linux users buy…

Not worth the effort required to please entitled PC users when the platform is also drowning in piracy.

Re: Half-Life 2 released for Steam on Linux

#54
post #40
post #24

Erm. Wasn't Half-Life 2 already out? Pretty sure I've had it in my library for months.

For linux? It wasn't in my library last week. Perhaps you got lucky and were chosen for a fancy linux beta test period?

Ah that explains it. I was indeed selected... I assumed that everybody had it when it came out of beta...

Re: Half-Life 2 released for Steam on Linux

#55
post #38

Will not buy, HL1 is still full of bugs: https://github.com/ValveSoftware/steam-for-linux/issues?labe... They should at least fix the bugs which affect gameplay, so I won't end up with a library of broken games.

Half life 2 works OK on my Intel HD4000. The only bugs are graphical glitches, and they're not very noticable. (Keep in mind that Half Life and Half-Life 2 use completely different game engines; one's bugs don't necessarily translate to the other.)

Half Life and Half-Life 2 use completely different game engines; one's bugs don't necessarily translate to the other

Yes, but that doesn't mean there won't be bugs in HL2. And Valve not fixing HL1 before releasing HL2 doesn't bode well.

Re: Half-Life 2 released for Steam on Linux

#56

Will not buy, HL1 is still full of bugs: https://github.com/ValveSoftware/steam-for-linux/issues?labe... They should at least fix the bugs which affect gameplay, so I won't end up with a library of broken games.

You should try HL1, most of the bugs are just visuals and don't affect gameplay. I've played the game and it never crashed.

It hasn't crashed for me either, but I cannot complete it until they fix lambda core. That's a show-stopper for me.

Re: Half-Life 2 released for Steam on Linux

#57
post #8
post #3

Earlier quoted context omitted.

While I agree that it's nice to have native (assuming it's actually native) ports, HL2 and most of the other Source engine games have reportedly run great via Wine for a while now: http://appdb.winehq.org/objectManager.php?sClass=application...

There's a big gap between "can be made to run under wine by following a recipe someone posted to appdb.winehq.org" and "click on Download, then Plan". I fiddle with messy integration issues on embedded Linux and Android professionally, and am about as qualified as anyone could be to make that work. I never once bothered trying to get wine running. I installed Portal last week without a moment's thought.

Just use PlayOnLinux. It makes handling of wine configuration very easy and automatic.
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