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Peter Molyneux may have just monetized trolling

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Re: Peter Molyneux may have just monetized trolling

#51

Holy motherfucking shit. This is not a game, this is something else. This is sick. This is abusive... This feels akin to exploiting a mental vulnerability that exists in a portion of the population to earn money. Its a strange situation where it is legal to do something to a human that is illegal to do to a computer.

>>>This feels akin to exploiting a mental vulnerability that exists in a portion of the population to earn money

Ermmmm, that is what some advertising and marketing are all about, creating insecurities in people and then selling them the "cure."

Re: Peter Molyneux may have just monetized trolling

#53

It's hilarious when someone finds two actions that are opposites of each other and collect on both sides from people who want to take part in each. I had a similar thought. I worked for a truly evil (management-wise; the engineers and PMs are fine) startup in the winter of 2011-12 and I've been debating whether to name-and-shame. The ethical problem I have with it is that, while I could easily kill the company (publi…

Maybe save it for an example in your book? Your blog already has enough great material to establish your place at the forefront of modern philosophy. Now it's just a question of marketing. Kickstarter campaign for your book sounds good. And to those who have down voted Mr. Church I can only say, how dare you.

Re: Peter Molyneux may have just monetized trolling

#54

"...players have so far paid to remove nearly 14 million cubelets, while adding an extra 4.7 million" Adding 500,000 cubelets costs $10.99, which implies that people have paid ~$103 to add cubelets over the course of 166 days, or around 62 cents per day. Gross revenue from all cubelet sales in either direction is ~$405 or ~$2.43/day. He may have monetized trolling, but it doesn't seem very profitable.

He needs to add anonymous payments and a method of placing non-destructable (or hard to destroy) blocks.

Some people would pay money to place a giant swastika or similar 4chan style trolling. Others would work hard (or pay) to remove that.

Re: Peter Molyneux may have just monetized trolling

#56

Holy motherfucking shit. This is not a game, this is something else. This is sick. This is abusive... This feels akin to exploiting a mental vulnerability that exists in a portion of the population to earn money. Its a strange situation where it is legal to do something to a human that is illegal to do to a computer.

> "Its a strange situation where it is legal to do something to a human that is illegal to do to a computer" What is illegal to do to a computer, in this case...?

I think he means that if you discovered and exploited a bug in a common OS the way farmville manipulated actual minds, you'd be thrown in jail.

Re: Peter Molyneux may have just monetized trolling

#57

What is the estimated number of cubelets or layers remaining?

There were 4,096 total layers; currently 262 layers have been removed with 17,758,801 cubelets left on the current layer. So 3,834 layers and 112,689,867,042 cubelets remain. The cube age is 166 days, so at the current rate of progress (~148,787,753 cubelets per day), it should take another 758 days to complete. However, the rate has been slowing from over 2 layers/day at the start to just over 1.5 layers/day. Combin…

There are only 2048 layers. I used the statistics from [1] at 5:20 from day one.

Layer 1, 66,631,501 cubelets remaining on the current layer and 33,982,651 cubelets destroyed in total. Because it is the first layer it is made up out of 66,631,501 + 66,631,501 = 100,614,152 cubelets. An estimate of the edge length is obtained by dividing by 6 faces and taking the square root and this yields 4,095.0000407. It is a bit counterintuitive - at least for me - but the actual edge length is 4,096. I would have expected that counting the edges twice and the corners trice becomes insignificant for large edge lengths but if you do the math you will see that this approximation has the limit n - 1 as n goes to infinity.

So because every layer adds 2 to the edge length there are 2048 layers. That is bad - there is no central cubelet because the edge length is not odd. Maybe this is the hidden secret. I guess they used 4096 because it simplifies texturing the thing, implementing level of detail or stuff like that, does it? Or they have 8 secrets in there to make it a tiny bit more fair.

One more thing, the number of cubelets on the surface of a cube with edge length n is n^3 - (n - 2)^3 - the whole cube minus the smaller cube under the surface. Plugging in 4096 yields the number obtained from the statistics so we probably made no mistake.

Okay, let's fix the other numbers, too. The cube started with 68,719,476,736 cubelets. I assume the current layer was 263 - the statistics gives the number of layers removed and layer 263 seems to be more consistent with the time of the comment - and there are 23,220,183,736 cubelets in those layers. Subtracting the 17,758,801 cubelets remaining yields 23,202,424,935 cubelets destroyed in 166 days or roughly 139.8 million cubelets per day. There are 45,517,051,801 cubelets remaining and assuming the same rate of destruction this yields roughly 326 days to go.

[1] https://www.youtube.com/watch?v=giEykqDoUCQ

Re: Peter Molyneux may have just monetized trolling

#58
post #17

I'm amazed that people are still buying into his games. If you were to go by Peter's history, it's quite likely that the "life-changingly amazing" thing in the middle of the cube is a message like "Sorry Mario, but the princess is in another cube". I personally got burned somewhere around Fable and I'm never[0] going to get one of his games again.. [0] except for maybe Godus.. maybe.

I don't care what people say, Black and White was an excellent game which was much too far ahead of its time.

I liked B&W as well.

It also came out 12 years ago.

Re: Peter Molyneux may have just monetized trolling

#59
post #55
post #3

This is insane. This is literally just incrementing and removing a counter, and 22cans has become the middlemen for this.

PROGRESS QUEST. Caps lock because it's that cool.

Sadly, Curiosity is not quite as good a game as PROGRESS QUEST; it still requires too much player input.

Re: Peter Molyneux may have just monetized trolling

#60

Holy motherfucking shit. This is not a game, this is something else. This is sick. This is abusive... This feels akin to exploiting a mental vulnerability that exists in a portion of the population to earn money. Its a strange situation where it is legal to do something to a human that is illegal to do to a computer.

You should hear him talk about it, grinning from ear to ear. I loved his games as a kid, but now I'll forever regard him as a self-absorbed scumbag.
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