Is SCUMM really better than Lua?
If I Made Another Monkey Island...
51–60 of 86 posts
Re: If I Made Another Monkey Island...
#52I hope no one minds if I hijack to ask: What are some really good MODERN adventure games, along the lines of MI or the Space Quests? Besides the Two Guys' Kickstarter campaign, I mean...
Re: If I Made Another Monkey Island...
#53Point Eleven is awesome!! Eleven - The only way I would or could make another Monkey Island is if I owned the IP. I've spent too much of my life creating and making things other people own. Not only would I allow you to make Monkey Island fan games, but I would encourage it. Label them as such, respect the world and the characters and don't claim they are canon. Of course, once the lawyers get ahold of that last sent…
I usually just do block quotes as italics by surrounding them in asterisks. As I did above.
Re: If I Made Another Monkey Island...
#54I supported Double Fine Adventure on Kickstarter and lot of the last points of the OP refer to how Tim Schafer is managing it. But, in this case, if Ron Gilbert is making a proof of concept with this post, a MVP to check if Monkey Island 3a can be crowdfunded - or even if it is just a critique of Double Fine Adventure campaign, I am on Tim Schafer's side here. Crowdfunding is not about "give me the money and trust me…
I'm fine with funding projects with either philosophy. If it comes down to just "give me the funds or the game can't get made", and I want to play that game, then I'm happy being a substitute for the publisher's money. (I had to look up maecenas, and I still don't get it)
Re: If I Made Another Monkey Island...
#55I have no less respect for Ron than I did back in the 90s, but I think that sometimes the veterans lose sight of what made their old games great (and this of course, is just my opinion). He wants keep the retro aesthetic, which is good, but then wants to include things like DOF and glows...which can technically be done with a palette, but I don't think this is what he is getting at, and could potentially destroy the…
> He wants to use speech instead of text While the no-talkie and partial talkie DotT are great, full-talkie DotT is absolutely awesome. > He wants keep the retro aesthetic, which is good, but then wants to include things like DOF and glows...which can technically be done with a palette, but I don't think this is what he is getting at, and could potentially destroy the rigid palettization that makes pixel art what it…
I'm reminded of this line from near the beginning of the movie Primer:
"The rest of it is the mercury bath... which you wouId know better than I do, but they're probabIy just showing off. I mean, you have it, you got to use it, right?"
Re: If I Made Another Monkey Island...
#56I have no less respect for Ron than I did back in the 90s, but I think that sometimes the veterans lose sight of what made their old games great (and this of course, is just my opinion). He wants keep the retro aesthetic, which is good, but then wants to include things like DOF and glows...which can technically be done with a palette, but I don't think this is what he is getting at, and could potentially destroy the…
Re: If I Made Another Monkey Island...
#57Earlier quoted context omitted.
> He wants to use speech instead of text While the no-talkie and partial talkie DotT are great, full-talkie DotT is absolutely awesome. > He wants keep the retro aesthetic, which is good, but then wants to include things like DOF and glows...which can technically be done with a palette, but I don't think this is what he is getting at, and could potentially destroy the rigid palettization that makes pixel art what it…
The voice version of DotT is indeed awesome. My favourite example of voice acting in adventure game that you don't want to click through. Too many games rely on this "ask 23 inquiring questions picked from a list" in a way that becomes really boring, with swathes of dialogue to get through. (Even worse, in my opinion, are those that require that you delve into a certain part of the dialogue tree in order to get an it…
Re: If I Made Another Monkey Island...
#58Earlier quoted context omitted.
The voice version of DotT is indeed awesome. My favourite example of voice acting in adventure game that you don't want to click through. Too many games rely on this "ask 23 inquiring questions picked from a list" in a way that becomes really boring, with swathes of dialogue to get through. (Even worse, in my opinion, are those that require that you delve into a certain part of the dialogue tree in order to get an it…
The voice acting in The Dig was really good. It also didn't have the verbs. The graphics were great as well but the plot was lacking...
Another excellent voice acting game: Tim Schafer's Full Throttle.
Re: If I Made Another Monkey Island...
#59Haha.
Come on.
I'd wager that MI 3 would far and away be the #1 all time Kickstarter fund raise, starting with my money:
"After its release on Steam, the Special Edition remake topped the sales charts for the week ending July 18. On July 20th, the Xbox 360 version had already sold over 38,000 copies" (1)
I bought the SE on iPad the day it was released, and still haven't played it - that is how strong the nostalgia is with me . . .
(1)http://www.miwiki.net/The_Secret_of_Monkey_Island:_Special_E...
Re: If I Made Another Monkey Island...
#60I hope no one minds if I hijack to ask: What are some really good MODERN adventure games, along the lines of MI or the Space Quests? Besides the Two Guys' Kickstarter campaign, I mean...
I consider "L.A. Noire" the modern equivalent of an adventure game. Much of your time is spent walking around crime scenes picking up everything that isn't nailed down. The rest of the time consists of solving the game's "puzzles", which are all in the form of conversations, and sometimes involve using objects (evidence) to solve, while otherwise requiring careful observation. The combat and chase sequences are actua…