Earlier quoted context omitted.
I used to sell a small iOS app. For me, my biggest fear was not delivering value for the $2.99 someone paid me. It's dumb when I think about it logically because it's only $2.99, but I wanted anyone who paid to also be happy with their purchase. I will say though that people giving you money directly for something you built is a rush.
Among apps, $2.99 is quite high. The average price per app in the store is roughly $1.40, and the average selling price is likely less than 50 cents (I'm unsure, because reporting is only available for average overall price, not average sale price. However, logic dictates that, given that free apps are purchased with many times greater frequency than paid apps, the average sale price would be significantly lower than…
Let us talk out of our asses here, just for a moment. People like to call these "thought experiments":
There are two mindsets at play that I can see. Lets call them the "analytical" and the "immediate"...
[Aside: If I use my own terms like this, then I can write that book later and have my movement-terminology ready-to-go ] :)
The "analytical" mindset is willing to spend thought-cycles worrying about the fact that an app is expensive at $2.99, since the price is anchored against a million other The "immediate" mindset is completely free of the cares of price anchoring. This usually happens when you're playing with other people's money, or when you simply don't have a choice.
If you build for the "immediate" mindset, you win.
Of course, this is just a thought experiment and completely indefensible. However, I am willing to make a bet that contains elements that are correct.