http://www.ouyaconsole.com/ouya-software/
This Amazon discussion has a mirror of the list in case Ouya's site goes down (it's loading slowly for me):
http://www.amazon.com/Games-availables-from-day-one/forum/Fx...
51–60 of 88 posts
http://www.ouyaconsole.com/ouya-software/
This Amazon discussion has a mirror of the list in case Ouya's site goes down (it's loading slowly for me):
http://www.amazon.com/Games-availables-from-day-one/forum/Fx...
Earlier quoted context omitted.
Not in the sense that I mean, sorry. The Ouya is barely more than a Tegra 3 reference board with some furniture around it. The internals of the Wii are custom to the Wii, and that's orders of magnitude more daunting of a project. Which does not mean that the Ouya cannot be good. (Basic microeconomics has a lot more to say on that topic.) But breathless cheering about this project "shattering the mold" doesn't really…
That's true, yeah, but comparisonwise power doesnt mean much. Get one quirky multiplayer 'angry birds' hit and this thing will smoke ps4 in sales.
It is a problematic situation for Ouya, because they have no compelling reason to stay on the platform once you sniff the slightest success.
Earlier quoted context omitted.
Developing for consoles has generally been a ridiculously expensive endeavor. This breaks that mold. No, it doesn't. This shows that you can do some consumer facing and software development around an outdated commodity platform and release it. That is nontrivial and the Ouya team certainly deserves credit for it, but it is not on the same level as what Sony, Microsoft, and Nintendo do to produce their consoles. And i…
Nintendo has always released low end commodity hardware.
The N64 particularly was pushing the envelope for consumer hardware at release and both the NES and SNES were quite advanced for their time (though their USA releases lagged quite a bit behind the Japanese/Famicom releases, which means at the time of US release they weren't quite as impressive).
They certainly stopped focusing on advanced hardware (in the raw CPU-power sense) post-N64 though.
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That's true, yeah, but comparisonwise power doesnt mean much. Get one quirky multiplayer 'angry birds' hit and this thing will smoke ps4 in sales.
I find that extremely unlikely, because the Ouya is a parasite platform--it exists to suck up ports from other platforms (chiefly Android phones and tablets). This makes it very easy to port away from as well, and I find it much more likely that any game with significant potential is ported away from Ouya as soon as possible to reach a platform with more extant users--removing the drive to purchase an Ouya at all. It…
The only place it might have an advantage will be for games that allow third party modding. Games with a side market for community DLC could be an interesting idea.
Ouya is running a Game Jam for its first generation of games: http://www.killscreendaily.com/create/entries.php My impression is that they want to become the center of Indie Game development.
But yeah, that does seem to be their objective. Hopefully they get their stuff together and put out a solid SDK and set of dev tools and simulator (their current release is at least a start).
I am most interested in the Plex/XBMC support. I have been looking for a small footprint XBMC box with enough power and this seems to fit the bill.
Earlier quoted context omitted.
That's true, yeah, but comparisonwise power doesnt mean much. Get one quirky multiplayer 'angry birds' hit and this thing will smoke ps4 in sales.
I find that extremely unlikely, because the Ouya is a parasite platform--it exists to suck up ports from other platforms (chiefly Android phones and tablets). This makes it very easy to port away from as well, and I find it much more likely that any game with significant potential is ported away from Ouya as soon as possible to reach a platform with more extant users--removing the drive to purchase an Ouya at all. It…
Earlier quoted context omitted.
Not in the sense that I mean, sorry. The Ouya is barely more than a Tegra 3 reference board with some furniture around it. The internals of the Wii are custom to the Wii, and that's orders of magnitude more daunting of a project. Which does not mean that the Ouya cannot be good. (Basic microeconomics has a lot more to say on that topic.) But breathless cheering about this project "shattering the mold" doesn't really…
That's true, yeah, but comparisonwise power doesnt mean much. Get one quirky multiplayer 'angry birds' hit and this thing will smoke ps4 in sales.
For the Ouya to "smoke" other consoles in sales, it will have to offer something unique, and that looks like a really tall order at this point.
Earlier quoted context omitted.
I find that extremely unlikely, because the Ouya is a parasite platform--it exists to suck up ports from other platforms (chiefly Android phones and tablets). This makes it very easy to port away from as well, and I find it much more likely that any game with significant potential is ported away from Ouya as soon as possible to reach a platform with more extant users--removing the drive to purchase an Ouya at all. It…
Android games are (so far) touch-oriented, whereas the Ouya has a console controller with analog sticks and triggers, shoulder buttons, d-pad, etc. It may be easy enough to port Android games to the Ouya, but it's also easy to make a game that doesn't port back well.
If you are an indie dev who releases a game for the Ouya and gets some respectable sales you are quickly going to do the math on how many more sales you would get from a Xbox/PS version. As a result consumers are more likely to think "Oh, an Ouya game. I'll just wait 3 months for it to show up on Xbox".
Earlier quoted context omitted.
I find that extremely unlikely, because the Ouya is a parasite platform--it exists to suck up ports from other platforms (chiefly Android phones and tablets). This makes it very easy to port away from as well, and I find it much more likely that any game with significant potential is ported away from Ouya as soon as possible to reach a platform with more extant users--removing the drive to purchase an Ouya at all. It…
Android games are (so far) touch-oriented, whereas the Ouya has a console controller with analog sticks and triggers, shoulder buttons, d-pad, etc. It may be easy enough to port Android games to the Ouya, but it's also easy to make a game that doesn't port back well.
In the rare, doubt-it'll-happen case of a hit game coming out first on Ouya, I would bet we'd see it on Steam, for cheaper, within six months--because porting will, by necessity, be That Easy.
Ouya could, depending on tech stack get a port in that situation (and I've considered it for my own project because I'll already have a gamepad API for the Windows/Mac release), but it will never be a leading platform that people actively target because the market share is infinitesmal. There are too many better options in front of it.
EDIT: Also, bear in mind that Ouya isn't doing anything groundbreaking with their gamepad stuff - the gamepad APIs already exist in Android 4.x. The only Ouya-specific stuff I have seen is in their purchasing layer.