Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
Steam Frame starts at $1059
51–60 of 472 posts
Re: Steam Frame starts at $1059
#52Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.
I can already run 100% of my Steam games on a flat screen in front of my real eyes
Re: Steam Frame starts at $1059
#53Wish Valve would make enough of something so that everyone that wanted one could get one. I wanted to get an Index headset when they launched that. I would check the Steam store page every few months, for 5 years. Every time it said "Out of Stock". It's still out of stock in France today. They design great products, but are useless at getting them produced in quantity.
Re: Steam Frame starts at $1059
#54At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware
And yes, I've tried third-party solutions like Virtual Desktop under Windows and ALVR under Linux. Even with some of the best WiFi 6E hardware available standing within 10ft of the router with the PC being wired into the network with ethernet, nothing has beat a tethered USB connection using the native Link functionality on my Quest 2.
Any SteamVR based solution fixes most of these issues and the Frame sounds like it might make wireless actually viable. Even if it doesn't, tethered with Valve software instead of with Facebook software is still a meaningful improvement.
Re: Steam Frame starts at $1059
#55Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.
Re: Steam Frame starts at $1059
#56Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
Everyone is missing maybe the biggest point - this isn't just a VR device. You can run some/many (depending on your library) of your regular Steam games on a 'flat screen' inside the VR environment, which makes this much more like a SteamDeck with a giant private screen for a lot of people.
Re: Steam Frame starts at $1059
#57Half-Life Alyx is the greatest gaming experience I have ever had the pleasure to witness. I now occasionally VR golf. It's a steep price for a niche with not a lot of games.
HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.
Re: Steam Frame starts at $1059
#58One thing I keep seeing reviewers skip over is VR Chat, which is weird since it’s a core VR experience that continues seeing average player count increases YoY compared to the boom-bust cycle of most VR games/experiences. It’s also an experience the headset seems uniquely targeted for - wandering the home or apartment streaming over 6GHz Wi-Fi, hanging out with friends or going to raves, no umbilical needed or dodgy Quest support limiting the experience.
For VRC alone, $1300 is a very respectable price for the experience on offer, especially compared to the $1k “entry point” of the Index. Common man VR this ain’t, this is targeting the VR serious as well as those who value privacy higher than what Meta offers in subsidies. The 2D support is a clever way of justifying the higher price though, and giving folks a more private way of enjoying their libraries in non-gaming spaces.
Re: Steam Frame starts at $1059
#59At basically quest 3 levels of on device performance, this thing better have amazing software. This price is way too high. Our expectations have been warped by Meta's decade long subsidization of VR hardware
I'm ready to pay it to not be forced into using Facebook's terrible desktop software that they frequently break the PC Link functionality of. The way it's Windows-only also sucks; it's one of the few things that's prevented me from switching my gaming PC to Linux. And yes, I've tried third-party solutions like Virtual Desktop under Windows and ALVR under Linux. Even with some of the best WiFi 6E hardware available st…
Re: Steam Frame starts at $1059
#60Earlier quoted context omitted.
HL:A is incredible, and I think it's still the best single-player VR game ever made, but it's almost seven years old now. It's pretty clear that this software ecosystem is dead.
Until the hardware is ubiquitous it will remain so. But low profile AR/VR glasses that actually look exactly like normal glasses or goggles could bring it back from the dead