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Run Android ARM64 VR APKs on Apple Vision Pro

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Re: Run Android ARM64 VR APKs on Apple Vision Pro

#51

Earlier quoted context omitted.

I’ve never found them user hostile. They just sell appliances that do a thing. If you don’t want that thing don’t buy it. If you do want that thing, it dies it pretty well. I don’t have an iPad. My wife uses her, a lot.

I find Microsoft user hostile. I find that Apple is interested in selling me a tool that mostly gets out of my way, provides me with some pretty cool features, mostly respects my privacy, and isn't shoehorning bullshit AI into everything. As a long-term Apple user, I feel respected. Beyond all of that, I like that I only have to buy a machine once a decade because their hardware lasts. I'm typing this on a 2020 M1 Ma…

> If the alternatives are clunky linux machines

I can tell this is a bad faith argument considering Linux can practically run on a toaster if you'd like.

And if Apple would allow it, Linux could easily run on Apple hardware, but that's the user hostility Apple gives. The things you've mentioned Apple does, Linux OSes have been doing for way longer.

And yes, Microslop is user hostile. It seems any org with an ounce of necessity for profit eventually turns hostile to user. This includes all FAANG. And yes, though far less hostile (and still not an excuse), even Valve has made some user hostile decisions.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#52
post #37

Earlier quoted context omitted.

> they refused to let you use anything but their proprietary (inferior) connector Ah, the mask comes off! The thing is, people who actually used lightning widely agree that it is better than USB-C. The tactile click is just miles better, to name just one example.

What mask exactly? Tactile click? Really? Weird hill to die. You're willing to accept inferior hardware, more ewaste, and a tighter grip by Apple for a silly little click?

The Lightning port is also incredibly physically robust. You can use it as a phone stand without worrying about damaging it. You can’t say that about USB-C.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#53
post #18

Earlier quoted context omitted.

I’ve never found them user hostile. They just sell appliances that do a thing. If you don’t want that thing don’t buy it. If you do want that thing, it dies it pretty well. I don’t have an iPad. My wife uses her, a lot.

> I’ve never found them user hostile. They just sell appliances that do a thing. It is very hostile to users and their freedom. They are requiring you to buy things that they approve of. I guarantee you somewhere in their backlog is an item that says "require app store for app installations on macOS". In line with iOS. You have paid for some hardware, and you can only run their software. They are refusing to give you…

> I guarantee you somewhere in their backlog is an item that says "require app store for app installations on macOS"

Apple isn't the company that has already attempted to lock their PC operating system to only accept apps from an app store.

That's Microsoft with both WindowsRT and Windows S.

Just because the first attempt failed in the marketplace and Microsoft backed down on the second doesn't mean they haven't already tried to lock Windows to only run app store apps multiple times.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#54
post #37

Earlier quoted context omitted.

What mask exactly? Tactile click? Really? Weird hill to die. You're willing to accept inferior hardware, more ewaste, and a tighter grip by Apple for a silly little click?

The Lightning port is also incredibly physically robust. You can use it as a phone stand without worrying about damaging it. You can’t say that about USB-C.

My favorite part of how robust it was was how literally every single Lightning connector had the same pin burn out. USB-C wishes it were that consistent.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#55

This is incredible. Even though Apple seems hell-bent on repeating their iPad mistake on Vision Pro ("A baby computer because our users are morons and we have to keep them safe from any theoretical harm. Also, any kind of software development outside of macOS is strictly forbidden"), there is a small tinker community that works on genuinely making iPadOS useful. Another example (also shared here recently) is this: ht…

> Also, any kind of software development outside of macOS is strictly forbidden") This may have come to be an intentional moat, but I don't think it started as one. Remember that iOS and its derivatives are themselves OS X derivatives, and that there was little to no demand for OS X dev tools that ran on other platforms prior to iOS. It was originally more of a historical artifact of all of the tooling being deeply s…

> It was originally more of a historical artifact of all of the tooling being deeply steeped in Apple's own tech stack.

I would say that it is tied to an institutional memory of what can go wrong when your platform depends on third party development tools.

Back in the classic Mac OS days, most developers used a compiler toolchain (Codewarrior) and application framework (PowerPlant) from a company called Metroworks.

They were bought by Motorola and those products were discontinued leaving developers in a bind.

After that, Apple decided that they needed to offer their own first party development tools.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#56
post #19
post #13

Earlier quoted context omitted.

Eh, I'm not convinced by the analogy. Phones don't run on fuel (and you can recharge a phone with any electricity supply), iPhones will run on more or less any phone network (which is as close as I can think for the road equivalent). The speed limit analogy I can sort of see if I squint and I think highlights the reason people buy Apple: they want simplicity in their life. They don't want to monitor the speed limit f…

> Phones don't run on fuel (and you can recharge a phone with any electricity supply) That analogy would be the charging port. Until the EU forced them to use USB-C, they refused to let you use anything but their proprietary (inferior) connector.

> Until the EU forced them to use USB-C

I know this is the common wisdom (especially around these parts), and yes, I know the timing lines up, but I'm not convinced. Apple was actually on the USB-C steering committee, and they adopted USB-C as the One True Standard for Macs years before PC makers went whole hog on it. (One can argue they did it prematurely, or at least too aggressively, but that's a different post.)

So what's another explanation for sticking with Lightning so long?

1. When they changed from the original giant stupid fragile dock connector to Lightning, which was obviously a better connector, people screamed at them. A lot. For a very long time. It was all just a plot to make people buy new proprietary cables, you see. If USB-C had been fully finalized even a year earlier, they'd have probably gone with that instead of Lightning, but it wasn't, so they couldn't. Nerds like you and I might say, "Great, but why didn't Apple switch as soon as USB-C was widely available," to which the answer is: just try and imagine the shit they would get if they made people buy all new cables, again, just a few years later. Not gonna happen.

2. Your parentheses around "(inferior)" are doing a lot of heavy lifting there. The two connectors are very similar conceptually, and have slightly different tradeoffs: a Lightning port is thinner than a USB-C port, but USB-C's design puts the spring pins that actually make the connection in the cable rather than in the port, which is probably a better idea. Even so, it's not as if USB-C is just overwhelmingly superior to Lightning the way either of them are compared to, say, the original giant stupid fragile dock connector. There wasn't a whole lot of pressure to switch quickly.

3. Having said that, switching over time made technical sense, particularly once the Macs started going all-in on USB-C. There's no convincing reason the rest of Apple's devices wouldn't have followed suit eventually even without external pressure. Yes, "but they make more money by being proprietary," but counterargument: c'mon, the amount of extra money Lightning brought in was loose change in the couch cushions on Apple's scale, and they knew full well that people were going to buy USB-C cables from them at inflated prices at the same time they were buying their iPhones/iPads anyway. They are literally making up the difference, and more, in volume.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#57
post #37

Earlier quoted context omitted.

> they refused to let you use anything but their proprietary (inferior) connector Ah, the mask comes off! The thing is, people who actually used lightning widely agree that it is better than USB-C. The tactile click is just miles better, to name just one example.

What mask exactly? Tactile click? Really? Weird hill to die. You're willing to accept inferior hardware, more ewaste, and a tighter grip by Apple for a silly little click?

Speeds aside (we talking about charging) lightning was in every way superior to USB-C. Still is. I would rather have lightning-like connector replace USB mess, but have to settle on USB-C.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#58
post #51

Earlier quoted context omitted.

I find Microsoft user hostile. I find that Apple is interested in selling me a tool that mostly gets out of my way, provides me with some pretty cool features, mostly respects my privacy, and isn't shoehorning bullshit AI into everything. As a long-term Apple user, I feel respected. Beyond all of that, I like that I only have to buy a machine once a decade because their hardware lasts. I'm typing this on a 2020 M1 Ma…

> If the alternatives are clunky linux machines I can tell this is a bad faith argument considering Linux can practically run on a toaster if you'd like. And if Apple would allow it, Linux could easily run on Apple hardware, but that's the user hostility Apple gives. The things you've mentioned Apple does, Linux OSes have been doing for way longer. And yes, Microslop is user hostile. It seems any org with an ounce of…

Ya, I didn't mean Linux itself (which I like) but that I'd have to run it on sub-par laptop hardware. I travel a lot and there's no getting around the fact that macbooks are incredibly good from a hardware perspective. Solid keyboards. Amazing trackpads. Really good screens. I've yet to find a wintel equivalent, even with linux pre-installed, that didn't feel like a downgrade.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#59
post #18

Earlier quoted context omitted.

I’ve never found them user hostile. They just sell appliances that do a thing. If you don’t want that thing don’t buy it. If you do want that thing, it dies it pretty well. I don’t have an iPad. My wife uses her, a lot.

> I’ve never found them user hostile. They just sell appliances that do a thing. It is very hostile to users and their freedom. They are requiring you to buy things that they approve of. I guarantee you somewhere in their backlog is an item that says "require app store for app installations on macOS". In line with iOS. You have paid for some hardware, and you can only run their software. They are refusing to give you…

I'm interested in contrary informed views. I was interested in your view until your third sentence, when it became apparent that you're just making stuff up.

Re: Run Android ARM64 VR APKs on Apple Vision Pro

#60

This is incredible. Even though Apple seems hell-bent on repeating their iPad mistake on Vision Pro ("A baby computer because our users are morons and we have to keep them safe from any theoretical harm. Also, any kind of software development outside of macOS is strictly forbidden"), there is a small tinker community that works on genuinely making iPadOS useful. Another example (also shared here recently) is this: ht…

Jesus that page chugs on a 9800x3d + rx9070xt
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