Earlier quoted context omitted.
I think doing this type of work makes you really respect the game devs that pioneered the genre. a lot of little things matter in terms of making it feel right, whether you're going for realistic or more arcade like. for my version I leaned arcade: during the race you can jump higher, it gives in game direction hints, and the whole track has a ribbon on it so it's obvious where to go. however, every hour the track ch…
I would like for you to spam your game.
Hop.earth – OpenStreetMap based car racing game
51–55 of 55 posts
Re: Hop.earth – OpenStreetMap based car racing game
#52How to i play the game....
Re: Hop.earth – OpenStreetMap based car racing game
#53좋음
Re: Hop.earth – OpenStreetMap based car racing game
#54Buttons like F to skip to vehicle and X to summon the car are not working, the game froze all my browser and lost my opened tabs, it feel like a malware than a game xD
Re: Hop.earth – OpenStreetMap based car racing game
#55Earlier quoted context omitted.
I would like for you to spam your game.
https://cityrider.jpsmaps.com/
Thanks!
That game is both completely silly and fluid AF.
It is also terrifying. Piloting a bicycle through a city at 150MPH is really something else.
One thing I felt I wanted as I goofed around with it is this: Blurry Speed. I don't know if that's what others call it or not, but: When driving in GTA:IV, there's a speed beyond which things start to get motion-blurred and smear together. I thought that aspect of the game was kind of fun.