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Karpathy’s Pelican

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Re: Karpathy’s Pelican

#51
I can forgive the modeling being godawful jank (windows floating in the air, disconnected from the house). But I expected it to have a better understanding of the text. Instead, we have Bilbo's "disappearance" interpreted as him magically transporting or cloaking, and similarly for his reappearance.

Re: Karpathy’s Pelican

#54
post #26

Earlier quoted context omitted.

Yeah, pretend that you never used 2023 models that quoted everything verbatim. To put it in a way that you'll understand: No bias. No speculation. Just facts!

You literally did not read the article.

[dead]

Re: Karpathy’s Pelican

#55

I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader.

you're tired because you lack imagination.

Re: Karpathy’s Pelican

#56

IMO, the area where AI is going to be most useful over the next couple years is in developing manufacturing processes top to bottom. Maybe a million token budget is too small, but something like "design me a sneaker and all the equipment to manufacture it autonomously".

You think the bottleneck in creating a sneaker factory is not having an LLM to tell you what machines to buy?

Re: Karpathy’s Pelican

#57

I'm pretty tired of the "Y made this game in Z tokens" all over the internet last week. They look impressive, and it's cool that it's even possible, but they're useless as games. None of them are any fun. They're like the most boring variant of basic controllers you can imagine. None have any cool mechanics. None have any tweaks made from hours and hours of testing. All have the same cel-shader.

We're all just impressed that it's even possible. No one is saying these are fun.

I guess the next question is if they can be made fun without too much additional work with a human guiding the AI.

Re: Karpathy’s Pelican

#58

IMO, the area where AI is going to be most useful over the next couple years is in developing manufacturing processes top to bottom. Maybe a million token budget is too small, but something like "design me a sneaker and all the equipment to manufacture it autonomously".

> "design me a sneaker and all the equipment to manufacture it autonomously"

We already have sneaker designs and the equipment to manufacture them. Whatever it spits out is going to be, at best, a mediocre clone of something that already exists. What exactly is the point?

Re: Karpathy’s Pelican

#59

I'm sad that Andrej Karpathy went from being one of the most reasonable, trusted, and credible voices in AI to peddling marketing slop for Anthropic. 8 months ago, he was (very reasonably) claiming that reliable agents are at least a decade away, but this now goes against the interest of his employer, so the narrative has been changed.

What narrative has changed ? I just see an experiment with a very perfectible result and some reflections about what capacity are currently missing to have better results.

Re: Karpathy’s Pelican

#60

It's difficult to think in exponentials. But this demonstrates we're a couple orders of magnitude away from generating 1:1 hyper-personalized entertainment and media for individuals, rather than the masses.

I very much doubt that. We now have nearly-perfect AI image generation and it hasn't really changed the nature of human expression. I don't see my friends getting wildly creative. I mostly see it used for spammy blogs, spammy books, and cringeworthy corporate marketing - basically, a negative signal, rather than "ooh, AI image, I'm in for a treat". Is your experience different? If not, what changes with moving images…

Ultimately, most people don't have ideas for the kinds of personalized entertainment they want

1:1 AI entertainment probably won't be a cold start experience.

Much like the "Choose Your Own Adventure" books of the 80's, consumers choose a baseline template, customize the characters, and interact at various points within the plot.

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