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EVE Online's Carbon engine is now open source: Fenris Creations explains why

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Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#51

I've wanted to try out EVE Online for a while now. Never found the time, and it seems to be a bit of a time sink. Since I have no idea if I'm actually going to enjoy it or not, it never took priority. These kinds of news make me want to find the time. Good job!

It's a time sink, where much of the gameplay happens outside the game, or with tools outside the game, and at mid-high level it seems that social engineering your "friends" is the only true 7d-chess tactic.

I'd really like to see a new game in this genre that does things better and leaves room for more ways of play.

I've followed along this game more than the ~6 month I've played it (and EVE Echoes for a year) and all I can say is that playing as an explorer can be fun. Though so much time wasted scanning solar systems. I would be logging; on travel through wormholes that connect different solar systems, mapped out within a third-party site for the corporation I was part of, particularly to mark shortcuts to the major trade hubs. And in all this time I found only two Ghost Sites[0] (my favorite PvE mission type for exploration), which are hard trials for an explorer that test your situational awareness, maneuvering, puzzle solving skills, and strategy to make the most out of them. If I would have come across more often, I would probably be hooked on the game for longer.

[0] https://www.eveonline.com/eve-academy/careers/explorer/ghost...

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#52

Earlier quoted context omitted.

what you want a game where they take into account the expansion of space? are we also going to model the complete breakdown of causality on the otherside of the ftl?

They don't even do orbits of basic solar system objects. Lol. Eve online has always just pretended to be a space sim.

How fast can you speed run KSP RP/RO?

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#53
Already used (sounds like, successfully) by the usual GitHub phishing campaigns:

> found a workaround for the shader compilation bug that keeps the mesh from vanishing. I attached the fix here.

https://github.com/carbonengine/trinity/issues/21

(Microsoft should stop it with the "This is not the web page you are looking for." where people specifically came looking to learn whether something was administratively blocked - or whether it is no longer available by choice of the affected party.)

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#54
post #8

Earlier quoted context omitted.

They moved away. Details in this blog post: https://evefrontier.com/en/news/moving-into-the-future-upgra...

> Application error: a client-side exception has occurred (see the browser console for more information). ...why did they make a website not html-first?

I figure this is the nextjs exception? The website would probably be HTML-first (I.e. SSR, would work non-interactively without JS), just that the JS doesn’t fail silently.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#55

Earlier quoted context omitted.

Jokes aside apparently they've hired economist to keep the game's market's stable.

This was at least a decade ago, but the game's economy seems to be managed well enough. Cost of having stuff transported is still 1M / jump.

PLEX keeps the markets stable now as they control the flow of PLEX like its Spice from Arrakis

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#57

I've wanted to try out EVE Online for a while now. Never found the time, and it seems to be a bit of a time sink. Since I have no idea if I'm actually going to enjoy it or not, it never took priority. These kinds of news make me want to find the time. Good job!

The new player experience is quite nice now a days. The PvE campaigns has also been improved over the last few years.

To go deep into it I feel like social gameplay is required but there are plenty of opportunities to consume Eve Online in short bursts. Even when connected with a Corp or other player organizations like Red vs Blue. I found there is also a lot of mechanics that can be enjoyed solo or with light socialization.

To anyone considering it: I would encourage you to jump in with a free account and try it out! and fly safe!

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#58

Earlier quoted context omitted.

They don't even do orbits of basic solar system objects. Lol. Eve online has always just pretended to be a space sim.

It helps me to just think of all these games as early 20th century naval warfare sims with a fantasy space theme. We like dreadnoughts and have a hard time with extraterrestrial physics.

Well, even in Naval battles the environment is not this static - weather playing a major role in many naval campaigns, from hiding your ship in a rain squall to braving freezing waters during the polar night with the arctic convoys.

And of course tide played a major role, with the Germans during the Battle of Jutland racing to get past a sand bang to avoid being stuck at open sea & be mauled even more by the British.

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#59

Earlier quoted context omitted.

That's inaccurate, orbital periods are a thing at least for moons. It's one of those things you'd have to spend a year or two piloting an Orca to notice though.

Are stations and jump gates still fixed in place?

how would it impact the fun of the game if they weren't?

Re: EVE Online's Carbon engine is now open source: Fenris Creations explains why

#60

Earlier quoted context omitted.

I bought the game when it first came out (2003? Boxed, from Target) and played with an online friend for a while. We mostly mined and we didn't really have a corporation, it was just the two of us. There wasn't much else to do at the time. At one point I fell asleep at my keyboard during a mining op. Gave up soon after. In 2015 a coworker talked me into trying it again. We joined a small corporation, swore fealty to…

My buddy and I were playing a bunch of years back, unaffiliated with a big corp, just doing our own thing in mid-sec systems. They added wormhole diving into w-space in one of the updates, and we decided to try it out, which was pretty fun. We both made enough resource to fly Drakes at the time. In one of the wormhole there was an ambush, I got blown up but my buddy managed to lose them, but didn't leave the system.…

My coworker ended up defecting to a corporation that lived in wormhole space! The wormholes add so much to the game. A lot of times we'd find the mining ops by people scouting through wormholes. Another activity I liked was hacking those resource thingies (I forget what they were called, or even what they were). Doing that in wormhole space was so scary but the payoffs could be huge.
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