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DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

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51–60 of 78 posts

Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

#51

Man I loved this game. My friend and I would split responsibility and share the keyboard. One did the firing other the navigating

A friend and I did this with Privateer II (the one with incessant FMV starring a young Clive Owen) - pilot on the gamepad, navigator / weapons officer on the keyboard.

Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

#52

If it's the game I'm thinking of, floppy copies were going around my middle school in France at the time but this was a game that without the manual, good luck even getting the plane off the ground. I seem to recall a mode where you started out in the air. Fun times.

That reminds me of when a friend convinced me to try to get into Falcon BMS. The community has created thousands of pages of documentation on flying the Falcon, operating the various weapon systems, as well as things like energy management, formation flying techniques etc. etc.

https://wiki.falcon-bms.com/en/manuals

It's really impressive, but I did not have the time to put into learning it.

Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

#53

Does AI fit well in trying to reason about the structure of a decompiled project when you lack symbol names? This isn’t my wheelhouse but I was surprised just how well AI could figure out the intent of the structure of some JavaScript where I had no source maps.

AI is superhuman at reading and understanding assembly, it doesn't care much about if it's decompiled or has symbols, that just makes it a bit slower. In some cases it can even understand heavily obfuscated control flow directly without using tools.

Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

#54
post #14

Playable DOS version available First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows will start Reversing tends to bring in new bugs and its not easy to find all bugs in such old and reversed code - but so far everything seems to work try finding open bugs if you go…

I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?

Somehow I’m not that concerned. I haven’t heard of any company but Nintendo trying to assert rights to 1980s game IP, and that’s because they’re still selling those literal ROMs as part of a subscription service.

Would I port such a game and then sell it? No, because that kind of puts a target on your back. Keeping it open source and also noncommercial, I don’t think it’s ever gonna matter.

(Obligatory I’m not a lawyer disclaimer - this is a vibes based comment not legal advice. Obviously copyright is nearly infinite, in theory)

Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

#55
post #14

Playable DOS version available First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows will start Reversing tends to bring in new bugs and its not easy to find all bugs in such old and reversed code - but so far everything seems to work try finding open bugs if you go…

I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?

Many of the games have bo copyright owners any longer. They are literally abandoned.

Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

#56
post #14

Playable DOS version available First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows will start Reversing tends to bring in new bugs and its not easy to find all bugs in such old and reversed code - but so far everything seems to work try finding open bugs if you go…

I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?

Worry about it when you get a C&D.

Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

#57
post #54
post #14

Earlier quoted context omitted.

I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?

Somehow I’m not that concerned. I haven’t heard of any company but Nintendo trying to assert rights to 1980s game IP, and that’s because they’re still selling those literal ROMs as part of a subscription service. Would I port such a game and then sell it? No, because that kind of puts a target on your back. Keeping it open source and also noncommercial, I don’t think it’s ever gonna matter. (Obligatory I’m not a lawy…

It's not because they're selling ROMs, that only accounts for a small fraction of their back library.

It's because they're assholes.

Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

#58
post #57
post #54

Earlier quoted context omitted.

Somehow I’m not that concerned. I haven’t heard of any company but Nintendo trying to assert rights to 1980s game IP, and that’s because they’re still selling those literal ROMs as part of a subscription service. Would I port such a game and then sell it? No, because that kind of puts a target on your back. Keeping it open source and also noncommercial, I don’t think it’s ever gonna matter. (Obligatory I’m not a lawy…

It's not because they're selling ROMs, that only accounts for a small fraction of their back library. It's because they're assholes.

No argument on the latter, but I feel like they also have a 'practical' concern that if they very openly ignored 8-bit and 16-bit 'piracy,' it's conceivable that devices like the Anbernic and Powkiddy ones (that already exist in our timeline) would get sold more in the open and be even easier to get started with. Maybe some parents (say, millennials who want our kids to learn the kind of gaming we grew up on) would rather buy those than a $349 Switch with the $10/month subscription they sell to the selection of 80s and 90s games in Switch Online.

In our timeline of course, those are already easy to get, but those companies cater to the kinds of nerds who flash a new OS to SD cards and download collections of ROMs.

Now, do I think Nintendo actually makes that much money on Switch Online from people who (A) are only there for the retro games and (B) would jump on some "more mainstream" and easier version of retro piracy handheld? Mehhhhhh not really. But someone probably espouses that viewpoint at Nintendo HQ.

Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots

#60
post #17

I never played this, but I did play Janes F/A-18, was a great game

Oi! And Jane's USAF!

I played US Navy Fighters and that reminded me of this game, shortly after playing it for a year I had received Jane's F-16 as a 13th birthday present.
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