Man I loved this game. My friend and I would split responsibility and share the keyboard. One did the firing other the navigating
DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
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Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#52If it's the game I'm thinking of, floppy copies were going around my middle school in France at the time but this was a game that without the manual, good luck even getting the plane off the ground. I seem to recall a mode where you started out in the air. Fun times.
https://wiki.falcon-bms.com/en/manuals
It's really impressive, but I did not have the time to put into learning it.
Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#53Does AI fit well in trying to reason about the structure of a decompiled project when you lack symbol names? This isn’t my wheelhouse but I was surprised just how well AI could figure out the intent of the structure of some JavaScript where I had no source maps.
Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#54Playable DOS version available First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows will start Reversing tends to bring in new bugs and its not easy to find all bugs in such old and reversed code - but so far everything seems to work try finding open bugs if you go…
I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?
Would I port such a game and then sell it? No, because that kind of puts a target on your back. Keeping it open source and also noncommercial, I don’t think it’s ever gonna matter.
(Obligatory I’m not a lawyer disclaimer - this is a vibes based comment not legal advice. Obviously copyright is nearly infinite, in theory)
Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#55Playable DOS version available First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows will start Reversing tends to bring in new bugs and its not easy to find all bugs in such old and reversed code - but so far everything seems to work try finding open bugs if you go…
I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?
Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#56Playable DOS version available First step was the full reverse to assembler, second step is to convert the assembler to binary equal compiled C code, all this still on DOS until no assembler code is left, then the porting to Linux,Windows will start Reversing tends to bring in new bugs and its not easy to find all bugs in such old and reversed code - but so far everything seems to work try finding open bugs if you go…
I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?
Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#57Earlier quoted context omitted.
I'm currently reverse engineering a few games too. It's quite easy with AI now. But I'm worried about the legality of it all. Any thoughts on this?
Somehow I’m not that concerned. I haven’t heard of any company but Nintendo trying to assert rights to 1980s game IP, and that’s because they’re still selling those literal ROMs as part of a subscription service. Would I port such a game and then sell it? No, because that kind of puts a target on your back. Keeping it open source and also noncommercial, I don’t think it’s ever gonna matter. (Obligatory I’m not a lawy…
It's because they're assholes.
Re: DOS Game "F-15 Strike Eagle II" reversing project needs DOS test pilots
#58Earlier quoted context omitted.
Somehow I’m not that concerned. I haven’t heard of any company but Nintendo trying to assert rights to 1980s game IP, and that’s because they’re still selling those literal ROMs as part of a subscription service. Would I port such a game and then sell it? No, because that kind of puts a target on your back. Keeping it open source and also noncommercial, I don’t think it’s ever gonna matter. (Obligatory I’m not a lawy…
It's not because they're selling ROMs, that only accounts for a small fraction of their back library. It's because they're assholes.
In our timeline of course, those are already easy to get, but those companies cater to the kinds of nerds who flash a new OS to SD cards and download collections of ROMs.
Now, do I think Nintendo actually makes that much money on Switch Online from people who (A) are only there for the retro games and (B) would jump on some "more mainstream" and easier version of retro piracy handheld? Mehhhhhh not really. But someone probably espouses that viewpoint at Nintendo HQ.