Is vlc still popular and widely used or is there a new 'kid' in town?
mpv is really good but a little light on the GUI; I recommend VLC for most people
Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
51–60 of 193 posts
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#52Earlier quoted context omitted.
mpv is really good but a little light on the GUI; I recommend VLC for most people
SMPplayer is a frontend for mpv which I use and like.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#53Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…
Microsoft thinks they have all the money in the world when it comes to wasting huge sums on mergers and acquisitions that go nowhere. Spend some on maintaining the user experience.
Also, with Dell and others releasing new Windows laptops with 8 Gigs of RAM, needless memory bloat is unacceptable.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#54For everything except sabotage-ware rootkit based games, Linux is the better solution for basically everything. Running MS Windows these days is like having a "kick me, hard" sign on your back. Or, you're treated like a money and data piñata.
There is a lot of professional software that locks people in also.
(I don't know if this can be sarcasm anymore.)
What is Windows's moat among the business crowd? Is it the "can't get fired if they buy Windows" mantra?
(Well, now they can get laid off anyway.)
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#55Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#56Earlier quoted context omitted.
'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.
I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#57Is vlc still popular and widely used or is there a new 'kid' in town?
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#58even 103MB sound like a lot for doing nothing
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#59Earlier quoted context omitted.
'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.
I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.
Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs
#60As a part of the user-mode half of the GPU driver, GPU vendors ship media foundation transform DLLs to use HEVC hardware codecs. Don’t AMD, Intel and nVidia already pay patent royalties? I expect them to include into price of the GPUs with hardware support i.e. all of them made in the last decade.