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Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

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51–60 of 193 posts

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#51
post #2

Is vlc still popular and widely used or is there a new 'kid' in town?

mpv is really good but a little light on the GUI; I recommend VLC for most people

There's https://github.com/mpvnet-player/mpv.net for Windows lusers.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#52

Earlier quoted context omitted.

mpv is really good but a little light on the GUI; I recommend VLC for most people

SMPplayer is a frontend for mpv which I use and like.

Yep, highly recommend https://www.smplayer.info with dark skin :)

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#53
post #16

Removing HEVC support wasn't their choice but probably stems from the licensing pools increasing their prices [1]. Windows media player probably sees very little usage nowadays and probably even less for HEVC, when most content playback happens via streaming and browsers today. As for the RAM increase, well that's probably a consequence of the general trend of doing frontend engineering via JS/TS instead of using OS…

If Google and Apple also decided to remove support for common video formats instead of just paying the slightly higher licensing fee, I might have some sympathy.

Microsoft thinks they have all the money in the world when it comes to wasting huge sums on mergers and acquisitions that go nowhere. Spend some on maintaining the user experience.

Also, with Dell and others releasing new Windows laptops with 8 Gigs of RAM, needless memory bloat is unacceptable.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#54
post #46

For everything except sabotage-ware rootkit based games, Linux is the better solution for basically everything. Running MS Windows these days is like having a "kick me, hard" sign on your back. Or, you're treated like a money and data piñata.

There is a lot of professional software that locks people in also.

Can't wait for said professional software to eventually decide that Electron's the way to go as well, and make shittier new versions, but cross-platform.

(I don't know if this can be sarcasm anymore.)

What is Windows's moat among the business crowd? Is it the "can't get fired if they buy Windows" mantra?

(Well, now they can get laid off anyway.)

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#55
post #2

Is vlc still popular and widely used or is there a new 'kid' in town?

Well there's an old kid in town, MPC-HC is still being maintained[1] to the great joy for us who dislike the VLC UX. [1]: https://github.com/clsid2/mpc-hc/

Agreed, Media player classic is the Winamp of video.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#56

Earlier quoted context omitted.

'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.

I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.

The problem is that it does not. At all.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#59

Earlier quoted context omitted.

'It's worse for our users, but easier for our developers' is an unacceptable tradeoff, they deserve the backlash.

I mean... Yes, but there's nuance here. Using 400 MB of RAM vs 100 MB of RAM is close to unnoticeable in a world of a GB+ for a single Chrome tab ... And if "easier for our developers" means the end user is getting more regular updates with fewer critical issues, then it's not an uncomplicated tradeoff at all, parts of it are actually synergistic.

It does not matter how well or poorly Chrome mismanages memory, 400MB is still 400MB. If that 400MB is 10% of the free RAM after the share the OS takes, then that is a hefty toll. And the regular updates Windows 11 users are getting are famously not providing value, but taking value away. Case in point right here is the new media player.

Re: Windows 11 New Media Player Uses 3.5x More RAM, Charges for Popular Video Codecs

#60
Why is that HEVC video extension is required?

As a part of the user-mode half of the GPU driver, GPU vendors ship media foundation transform DLLs to use HEVC hardware codecs. Don’t AMD, Intel and nVidia already pay patent royalties? I expect them to include into price of the GPUs with hardware support i.e. all of them made in the last decade.

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