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Pac-Man, but you're the ghost

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Re: Pac-Man, but you're the ghost

#53
post #48

Why are people still upvoting obvious AI slop garbage? 1. Claude couldn’t do a proper fence algorithm for the walls? 2. Controls feel horrible. 3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of. 4. The tile based movement is not smooth, very stuttery. Fine for a pr…

Why are people still upvoting obvious AI slop garbage? Because it looks good enough to "pass". People are consuming low quality content all the time. It’s literally impossible to catch Pac-Man? Not true. You do not move fast enough Not true. the Pac-Man AI is programmed for perfection So is it slop or programmed for perfection, which one is it? :)

> So is it slop or programmed for perfection, which one is it?

I’m not going to comment on the code (I abandoned the page early due to the terrible controls) but there’s no contradiction in that part you’re commenting on. “Slop” doesn’t just mean “doesn’t work”; “programmed for perfection so it does not make deliberate mistakes” doesn’t mean “the code is perfect”.

To output text in a terminal you could use `echo`, but you could also write a 500 line function which does a bunch of unrelated garbage then finally outputs the text perfectly (i.e. no mistakes). That doesn’t mean the code is good or even acceptable or desirable, even if the outcome is technically correct.

Re: Pac-Man, but you're the ghost

#54
post #42

Why are people still upvoting obvious AI slop garbage? 1. Claude couldn’t do a proper fence algorithm for the walls? 2. Controls feel horrible. 3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of. 4. The tile based movement is not smooth, very stuttery. Fine for a pr…

Just down vote and move on. You're helping them generate better slop by providing input like this

You can’t downvote submissions, only comments.

Re: Pac-Man, but you're the ghost

#55

The ghosts are unable to reverse direction in Pac-Man. You should have your agent read this: https://pacman.holenet.info/

What does it mean for the ghosts to be "unable" to reverse direction? Isn't that just another way of saying that the original ghost AI was programmed to never choose to do so? There are, in fact, a lot of things they never choose to do. The whole appeal of this idea is to see if you can make better decisions than the original ghost AI.

Should ghosts be able to go through walls?

Re: Pac-Man, but you're the ghost

#59
post #53
post #48

Earlier quoted context omitted.

Why are people still upvoting obvious AI slop garbage? Because it looks good enough to "pass". People are consuming low quality content all the time. It’s literally impossible to catch Pac-Man? Not true. You do not move fast enough Not true. the Pac-Man AI is programmed for perfection So is it slop or programmed for perfection, which one is it? :)

> So is it slop or programmed for perfection, which one is it? I’m not going to comment on the code (I abandoned the page early due to the terrible controls) but there’s no contradiction in that part you’re commenting on. “Slop” doesn’t just mean “doesn’t work”; “programmed for perfection so it does not make deliberate mistakes” doesn’t mean “the code is perfect”. To output text in a terminal you could use `echo`, bu…

Fair enough!

Re: Pac-Man, but you're the ghost

#60
This reminds me of a lesser known and underrated game on the GameCube, Pac-Man Vs. (designed by Miyamoto). [1]

It worked by having one player use a GameBoy Advance (connected to the GameCube with an adapter) to (privately) operate Pac-Man while the other three players use GameCube controllers to operate ghosts from the TV.

Additionally, to give Pac-Man a better shot at winning, the three ghosts play from a third-person 3D perspective, rather than top-down.

The ghost that caught Pac-Man would get to take over as Pac-Man (which would inevitably result in a tangled mess of cords by the end).

It was a great couch 3v1 game.

The WiiU had similar mini-games in Nintendo Land [2], with one player operating the Wii U gamepad, while the others played from the TV.

I miss the era of couch multiplayer games.

[1] https://en.wikipedia.org/wiki/Pac-Man_Vs%2E

[2] https://en.wikipedia.org/wiki/Nintendo_Land

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