Earlier quoted context omitted.
86box is a PC emulator, not a compatibility layer.
The official compatibility layer of Microsoft works the same way as 86box: https://betawiki.net/wiki/NTVDM There is no magic
Windows 1.0 and the WinAPI, 40 Years Later
51–55 of 55 posts
Re: Windows 1.0 and the WinAPI, 40 Years Later
#52Earlier quoted context omitted.
86box is a PC emulator, not a compatibility layer.
The official compatibility layer of Microsoft works the same way as 86box: https://betawiki.net/wiki/NTVDM There is no magic
Re: Windows 1.0 and the WinAPI, 40 Years Later
#53Earlier quoted context omitted.
> Maybe with the current political events and subsequent changes in priorities we'll see EU governments ponying up some money Those wheels are already spinning at a fast pace, the French government has its own NixOS-based distro for public servants¹, teams-up with the German and Dutch governments to develop a productivity suite as to not rely on MSOffice², NLNet sponsors many "infrastructure-level" initiatives though…
Money is one thing, it's desperately needed. The key question is, who will call the shots? That's the most pressing problem with many open-source projects without commercial backers - they completely lack focus, unless there is either some sort of BDFL providing the guardrails (be it Linus Torvalds, Guido van Rossum, Daniel Stenberg, Fabrice Bellard or the other usual suspects), or someone backed by serious financial…
The other nice thing is, the whole world benefits from it, for free. The only losers are the monopolists and other societal parasites.
Re: Windows 1.0 and the WinAPI, 40 Years Later
#54Earlier quoted context omitted.
I'd like to know which ones you've had issues with. I've compiled a collection of hundreds of Windows games from ~96-2006 and I've only run into one that's required an appcompat flag (carmageddon 2).
Dark Messiah of Might and Magic, and a lot of other early Source games will just outright crash. Crysis Wars, Word '03, the Saboteur are all in a similar boat. They're not address aware, meaning they overallocate at launch, and Windows handling of 32bit compatibility is dead end code that hasn't been worked on in decades. These are 64bit executables, with 32bit memory mapping inside them.
But yeah, games that do outright crash are pretty easily patchable and most likely already have been.
Re: Windows 1.0 and the WinAPI, 40 Years Later
#55Earlier quoted context omitted.
Dark Messiah of Might and Magic, and a lot of other early Source games will just outright crash. Crysis Wars, Word '03, the Saboteur are all in a similar boat. They're not address aware, meaning they overallocate at launch, and Windows handling of 32bit compatibility is dead end code that hasn't been worked on in decades. These are 64bit executables, with 32bit memory mapping inside them.
We regularly play Dark Messiah at our LAN, and I got that working straight off the disc. The only issue I've had with Source is SDK 2007 mods, but only because it's _extremely_ hard coded to have the SDK in a specific location. But yeah, games that do outright crash are pretty easily patchable and most likely already have been.