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Scorched Earth 2000 – Web

scorch2000.com

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Re: Scorched Earth 2000 – Web

#51

I played the hell out of the original DOS game during high school in 1992 (or thereabouts, it's been a while.)

Early 90s DOS games were certainly quite creative. I mentally draw a dividing line between approximately the start of the era when the first Soundblaster became a common thing to find in affordable home x86 PCs, and early CD-ROM based games were also available (1991-1992), and the December 1993 release of DOOM and everything that came after. Very interesting era in the time frame in between there.

Don't I remember doom developing pretty organically from wolfenstein and a few other (what would now be called) first person shooters around that time? The name "hexen" is coming to mind too. I would put that whole era as the start of something new, so different from the strategy games and side-scrollers that preceded it. Those first person games were the first time I thought computer games were actually more fun than the console systems, which didn't really have anything similar.

Re: Scorched Earth 2000 – Web

#52
post #27

9 year old me got my first "hacking" experience out of this game. With the shareware version, you could not select the ultra tank that could shoot 3 bullets for a human, but you COULD if it were the computer player. The "hack": -start a game with a normal tank VS ultra computer player as p2. -save the game (as a file). -open the game file. -read the ASCII text and just flip which player has which text. Now, I had my…

It would be a nice thread on here, to see what people's first hacks were, especially from that era when people were usually just alone and stumbling on these things.

Re: Scorched Earth 2000 – Web

#53
post #27

9 year old me got my first "hacking" experience out of this game. With the shareware version, you could not select the ultra tank that could shoot 3 bullets for a human, but you COULD if it were the computer player. The "hack": -start a game with a normal tank VS ultra computer player as p2. -save the game (as a file). -open the game file. -read the ASCII text and just flip which player has which text. Now, I had my…

Mine was on a similar game, GORILLA.BAS. I would edit the banana code for a much bigger explosion. Lots of fun back in computer class!

The difference being that editing the source code was the point of the BASIC examples provided with DOS/QBasic/GW-Basic (they’re there to teach you programming!)

Re: Scorched Earth 2000 – Web

#54
post #27

9 year old me got my first "hacking" experience out of this game. With the shareware version, you could not select the ultra tank that could shoot 3 bullets for a human, but you COULD if it were the computer player. The "hack": -start a game with a normal tank VS ultra computer player as p2. -save the game (as a file). -open the game file. -read the ASCII text and just flip which player has which text. Now, I had my…

Mine was on a similar game, GORILLA.BAS. I would edit the banana code for a much bigger explosion. Lots of fun back in computer class!

We added other weapons to make a poor mans scorched earth as we were only allowed to make games.

Re: Scorched Earth 2000 – Web

#56
post #27

9 year old me got my first "hacking" experience out of this game. With the shareware version, you could not select the ultra tank that could shoot 3 bullets for a human, but you COULD if it were the computer player. The "hack": -start a game with a normal tank VS ultra computer player as p2. -save the game (as a file). -open the game file. -read the ASCII text and just flip which player has which text. Now, I had my…

It would be a nice thread on here, to see what people's first hacks were, especially from that era when people were usually just alone and stumbling on these things.

Ooh the Dungeon Keeper demo actually had all of the characters, just not the art assets. So when I was 11 I modified the ini file and had invisible giants and vampire lords doing my bidding in my dungeon. I was very proud of myself.

Re: Scorched Earth 2000 – Web

#57
post #27

9 year old me got my first "hacking" experience out of this game. With the shareware version, you could not select the ultra tank that could shoot 3 bullets for a human, but you COULD if it were the computer player. The "hack": -start a game with a normal tank VS ultra computer player as p2. -save the game (as a file). -open the game file. -read the ASCII text and just flip which player has which text. Now, I had my…

It would be a nice thread on here, to see what people's first hacks were, especially from that era when people were usually just alone and stumbling on these things.

The whole cracking scene was where a lot us cut our teeth learning to use machine code debuggers.

Re: Scorched Earth 2000 – Web

#58
post #35

Earlier quoted context omitted.

Mine was similar but it was the original C&C. Found this sketchy-ass save game editor/mod editor, proceeded to give the little Nod buggies the laser from the obelisk of light to trivialize the single player campaign. That feeling of being the leetest of leet haxors just from editing some ini settings was pretty glorious.

I recall the INI files of Red Alert were an open book for modding the game mechanics. I had spies with silenced pistols and "tesla cufflinks". It was really fun making crates spawn super frequently. I also vaguely recall making one of the planes into a nuke carpet bombers (fun, but the forced delay each time a nuke went off was a tad annoying). Then there were the Duke Nukem 3D CON files...

CON files were great. One of the first enemies I made as a kid was a "basilisk"-type creature that if you looked at, there was a RNG chance it would

  wackplayer
If you know, you know.

Re: Scorched Earth 2000 – Web

#59
post #27

9 year old me got my first "hacking" experience out of this game. With the shareware version, you could not select the ultra tank that could shoot 3 bullets for a human, but you COULD if it were the computer player. The "hack": -start a game with a normal tank VS ultra computer player as p2. -save the game (as a file). -open the game file. -read the ASCII text and just flip which player has which text. Now, I had my…

It would be a nice thread on here, to see what people's first hacks were, especially from that era when people were usually just alone and stumbling on these things.

Me as a kid realizing that the rate of fire on the shotgun was directly tied to the number of animation frames in the original Doom. Cue mecha super-extreme gatling shotgun and also mecha super-extreme choppy frame rate.

Hitscan weapons for the win.

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