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NetHack 5.0.0

nethack.org

51–60 of 186 posts

Re: NetHack 5.0.0

#51
And here I thought I was safe from losing months to escapism like I did in the 2000s (learned to ascend with every class though!)

Anyone know why the skip over 4.x, or have any insight into how much play has changed as well as infrastructure?

Re: NetHack 5.0.0

#52
NetHack ... so many great memories of time sunk ;) To click or not to click, that is the question.

Re: NetHack 5.0.0

#53
ASCII all the way. In the dim and distant past there was a game Mazigs on the ZX81, a maze monster game, using ZX81 graphics.

Perhaps using those graphics for Nethack would be interesting. I think we could remove FAST mode.

Generally with such ideas several people thought and implemented it 20 years ago.

Re: NetHack 5.0.0

#54

ASCII all the way. In the dim and distant past there was a game Mazigs on the ZX81, a maze monster game, using ZX81 graphics. Perhaps using those graphics for Nethack would be interesting. I think we could remove FAST mode. Generally with such ideas several people thought and implemented it 20 years ago.

Oh.

Mazogs is shit, not as impressive as I imagined it.

Re: NetHack 5.0.0

#55
I've been playing on and off for 15 years, sometimes daily for months on end. The deepest I managed to go is level 11, and as soon as I enter the Big Room, I die. In fact, I went past level 8 for the first time this year. I've read all of the NetHack wiki back and forth. I don't have the slightest idea what I'm doing wrong or how to improve.

I'm 46 now, and if I continue that pace, I'll be dead before I even reach the bottom, let alone ascend.

Re: NetHack 5.0.0

#56
post #4

I can highly recommend the 3D client especially because it works almost everywhere, hope it will be updated for 5.0.0 soon https://github.com/JamesIV4/nethack-3d Web https://jamesiv4.github.io/nethack-3d/

Is it possible to access wizard mode on the web version? I suppose I could just clone it and run locally and implement it if not, but would be nice if it's already there to know how to trigger it.

Re: NetHack 5.0.0

#57
post #27

Earlier quoted context omitted.

Same. Partly it's that I always feel like I don't understand what's going on, mechanically speaking, as opposed to simpler roguelikes like Shattered Pixel Dungeon or Sil.

Or do what I did when I played this as a child: read the spoilers. Then start with Valkyrie, get the Mjollnir, wand of wishing, and a dragon scale mail as fast as possible. And a bag of holding and you get pretty far. It's a fantastic game if you have a bit of imagination. The possibilities are endless and it's so rewarding to ascend finally.

Much as chess frustrated the great game masters like bobby fischer for being too easily "gamable" with opening books, I find that the mods for games like nethack, i.e. SLASHEM et al, make it where even if you try to spoil it, the massive amount of new content combined with the relative lack of documentation force you to git gud.

Re: NetHack 5.0.0

#58

And here I thought I was safe from losing months to escapism like I did in the 2000s (learned to ascend with every class though!) Anyone know why the skip over 4.x, or have any insight into how much play has changed as well as infrastructure?

They likely were inspired by Microsoft's innovation in skipping 4.x of DirectX.

Re: NetHack 5.0.0

#59

I've been playing on and off for 15 years, sometimes daily for months on end. The deepest I managed to go is level 11, and as soon as I enter the Big Room, I die. In fact, I went past level 8 for the first time this year. I've read all of the NetHack wiki back and forth. I don't have the slightest idea what I'm doing wrong or how to improve. I'm 46 now, and if I continue that pace, I'll be dead before I even reach th…

Been pkaying on and off since I was 12, 38 today.. Good times. Quick tip is to play valkyrie, dip sword for excalibur, rub any lamps and wish for sdsm, and you should be good.

Also check out DCSS, amazing game, been playing for soon 40 years.

Re: NetHack 5.0.0

#60

And here I thought I was safe from losing months to escapism like I did in the 2000s (learned to ascend with every class though!) Anyone know why the skip over 4.x, or have any insight into how much play has changed as well as infrastructure?

The DevTeam released nethack-3.4.3 in Dec 2003, and then pretty much went dormant for 11 years -- no new releases, no roadmap, nothing. So some time around 2013 some people not connected to the DevTeam created this project: http://nethack4.org/ . So now the DevTeam skips 4.x version numbers completely to avoid confusion.
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