Live data from Hacker News

Roblox shares plummet 18% as child safety measures weigh on bookings

cnbc.com

51–60 of 160 posts

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#51

"While our aggressive push to enhance safety lowers our expectations for topline growth in 2026, it makes our platform fundamentally better and amplifies the long-term growth potential of Roblox through more effective content targeting, tailored communication experiences, and improved community sentiment," the company wrote in its letter to shareholders. Actual ghouls.

They have to head off the investor whos going to ask "is child safety bullish?"

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#52
post #44

Roblox's introduction of mandatory face verification to chat is one of the most biggest examples of how people in tech can get so deep in trying to create a solid technical solution, that they completely miss the human problems it creates. You could create the best possible face verification system that processes everything completely locally, uses CPU security features to make sure the photos stay exactly where they…

If 11-year-old Jimmy is anything like I was a lifetime ago (in terms of understanding tech), he knows how to ask an LLM to take his picture and make him look like he's 18... and none of it matters anyways.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#53

Funny how the world abruptly decided kids shouldn't have social interactions online right as AI chatbots took off.

Have a look how Nintendo do it. Their communications between players was (is?) very limited.

Yeah Nintendo is the same as Disney Toontown 20 years ago. It makes it basically impossible to form social bonds.

My bigger point is there are increasingly very few spaces for teenagers to socialize and interact (and at least in the US, very few offline), and what sort of long-term ramifications this is going to have. If the net outcome of this is kids return to playing outside and unfettered access to parks and neighborhoods as far as their bikes will take them, I think that's great, but I suspect those will also continue to be heavily locked down.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#54
post #31

The "child safety measures" was dividing the playerbase into age groups and banning almost all communication between them. The age groups are under 9, 9–12, 13–15, 16–17, 18–20, and 21+. Users only speak to other players ±1 age group, so 18-20 can speak to 16-17 or 21+. The problem is almost every game on Roblox is social and the matchmaking isn't mature enough to ensure players in a lobby can all communicate. My fav…

Why 18-20 are isolated from 21+? Aren't they all adult or in some countries children develop slower?

> Why 18-20 are isolated from 21+?

We have 18-year olds in high school in America. The headline risk from a 40-something sleeping with a high-school student is probably something Roblox wants to get ahead of.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#55
post #31

The "child safety measures" was dividing the playerbase into age groups and banning almost all communication between them. The age groups are under 9, 9–12, 13–15, 16–17, 18–20, and 21+. Users only speak to other players ±1 age group, so 18-20 can speak to 16-17 or 21+. The problem is almost every game on Roblox is social and the matchmaking isn't mature enough to ensure players in a lobby can all communicate. My fav…

Why 18-20 are isolated from 21+? Aren't they all adult or in some countries children develop slower?

US drinking age probably being used as a proxy for "adult-ness".

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#56
post #31

The "child safety measures" was dividing the playerbase into age groups and banning almost all communication between them. The age groups are under 9, 9–12, 13–15, 16–17, 18–20, and 21+. Users only speak to other players ±1 age group, so 18-20 can speak to 16-17 or 21+. The problem is almost every game on Roblox is social and the matchmaking isn't mature enough to ensure players in a lobby can all communicate. My fav…

This sounds like a really counterproductive system. Usually in age verification, you prove that you're over a certain age. 9 year olds don't have very many ways to prove that they're 9 years old. What's stopping the creeps from pretending to be younger than they are?

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#57

Earlier quoted context omitted.

Why 18-20 are isolated from 21+? Aren't they all adult or in some countries children develop slower?

> Why 18-20 are isolated from 21+? We have 18-year olds in high school in America. The headline risk from a 40-something sleeping with a high-school student is probably something Roblox wants to get ahead of.

Yes but an 18yo can also buy a gun, get drafted into the military, and produce OF/porn.

But no alcohol.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#58
post #31

The "child safety measures" was dividing the playerbase into age groups and banning almost all communication between them. The age groups are under 9, 9–12, 13–15, 16–17, 18–20, and 21+. Users only speak to other players ±1 age group, so 18-20 can speak to 16-17 or 21+. The problem is almost every game on Roblox is social and the matchmaking isn't mature enough to ensure players in a lobby can all communicate. My fav…

This sounds like a really counterproductive system. Usually in age verification, you prove that you're over a certain age. 9 year olds don't have very many ways to prove that they're 9 years old. What's stopping the creeps from pretending to be younger than they are?

They automatically assign you to an age group based on AI/guessing/face verification. If you've been assigned to an incorrect group, you need to do KYC verification with ID.

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#59

Investors are hilarious. What’s better: more investment in child safety measures so that a company remains a long term product that parents allow their children on, or no safety measures to increase profit so that parents stop letting their kids be on the platform, thereby killing long term viability of the product? Quarterly thinking is the bane of the health of corporate America.

[deleted]

Re: Roblox shares plummet 18% as child safety measures weigh on bookings

#60
post #31

The "child safety measures" was dividing the playerbase into age groups and banning almost all communication between them. The age groups are under 9, 9–12, 13–15, 16–17, 18–20, and 21+. Users only speak to other players ±1 age group, so 18-20 can speak to 16-17 or 21+. The problem is almost every game on Roblox is social and the matchmaking isn't mature enough to ensure players in a lobby can all communicate. My fav…

[dead]
Post reply on HN