Apple has really dropped the ball recently, as someone who was a die-hard apple fan 10 years ago now I've started moving off the ecosystem.
Apple Has Given Up on the Vision Pro After M5 Refresh Flop
51–60 of 72 posts
Re: Apple Has Given Up on the Vision Pro After M5 Refresh Flop
#52Earlier quoted context omitted.
> This product was incredibly ambitious but the real miss was the market fit for what they were targeting. Why is it that Apple gets 'participation' brownie points? When a movie flops, we dont go like 'The project was incredibly ambitious, but the market fit was bad' - We just say that 'it is a bad movie because nobody watched / liked it'.
Huh? Just because a movie flops at the box office doesn't necesssarily mean it's bad. There a plenty of examples of movie flops that later became cult classics.
Re: Apple Has Given Up on the Vision Pro After M5 Refresh Flop
#53Apple has really dropped the ball recently, as someone who was a die-hard apple fan 10 years ago now I've started moving off the ecosystem.
10 years ago was pre apple silicon which is an orders of magnitude more impactful win than anything else that you might want to hold against them. So I'm not sure how you go from being a die hard fan 10 years ago to not just because you dont like a vr headset and the software has gotten a little sloppy.
Re: Apple Has Given Up on the Vision Pro After M5 Refresh Flop
#54A lot of comments on this talking about how an AR/VR product would never make it but I think a lot of people fail to understand just how badly Apple failed to meet existing VR/AR developers where they are. Apple told us all to learn Swift and port our projects or pay thousands of dollars in Unity licensing costs to ship our existing projects to the new platform. Was incredibly heartbreaking to realize I simply can't…
Both can be true. The current form factor of VR headset is too cumbersome for daily use. And Apple being Apple, they made a beautiful Ferrari that has no wheels.
Re: Apple Has Given Up on the Vision Pro After M5 Refresh Flop
#55A lot of comments on this talking about how an AR/VR product would never make it but I think a lot of people fail to understand just how badly Apple failed to meet existing VR/AR developers where they are. Apple told us all to learn Swift and port our projects or pay thousands of dollars in Unity licensing costs to ship our existing projects to the new platform. Was incredibly heartbreaking to realize I simply can't…
Re: Apple Has Given Up on the Vision Pro After M5 Refresh Flop
#56That price always made it seem like a tech demo. I suspect that they would have sold like crazy at (the unfeasible price point of) $500.
I think it would have sold much better if the price was lower, but it was still missing an obvious use-case. A lot of people in this thread have mentioned their Vision Pros are gathering dust.
That part is indeed interesting. I would have thought this would be exactly the audience likely to travel with the device, use it as a large monitor for daily work, etc. Apparently not.
Re: Apple Has Given Up on the Vision Pro After M5 Refresh Flop
#57The AVP is an incredible device, but it's too restrictive and the 3D spectacle doesn't offset the myriad of issues that I've run into: - If I want to watch movies, I'll typically do so with my wife, on my 4K smart TV. The AVP is not a shared experience unless you purchase an additional unit. - The virtual display can't be used with arbitrary devices (e.g. PS5, PC, Raspberry PI) via direct HDMI, only over network stre…
> The AVP is an incredible device It's one of the most impressive feats of engineering that I've interacted with and yet mine sits in a drawer. If they'd produced ongoing immersive content, I'd keep watching it. I especially loved the dinosaur experiences. Oh well…
Re: Apple Has Given Up on the Vision Pro After M5 Refresh Flop
#58The AVP is an incredible device, but it's too restrictive and the 3D spectacle doesn't offset the myriad of issues that I've run into: - If I want to watch movies, I'll typically do so with my wife, on my 4K smart TV. The AVP is not a shared experience unless you purchase an additional unit. - The virtual display can't be used with arbitrary devices (e.g. PS5, PC, Raspberry PI) via direct HDMI, only over network stre…
Really hope the Steam Frame starts shipping at some point. https://store.steampowered.com/hardware/steamframe
Re: Apple Has Given Up on the Vision Pro After M5 Refresh Flop
#59A lot of comments on this talking about how an AR/VR product would never make it but I think a lot of people fail to understand just how badly Apple failed to meet existing VR/AR developers where they are. Apple told us all to learn Swift and port our projects or pay thousands of dollars in Unity licensing costs to ship our existing projects to the new platform. Was incredibly heartbreaking to realize I simply can't…
This. We're 2 years into it and one would expect they'd incentivize the hell out of making sure this niche device has all the gates wide open. You can't have a walled garden if it's just wall. Where are all the fascinating weird experimental trippy spatial computing concepts that we were supposed to see emerge. Where are the drone interfaces, the medical simulation applications, the training paradigms. New forms of e…
Re: Apple Has Given Up on the Vision Pro After M5 Refresh Flop
#60Absurdly high price for a novel device of unclear utility (a VR headset but incompatible with all existing VR software) resulting in few users.
No support for PC VR nor Android/Quest VR apps resulting in little software, no massive investment in getting Vision Pro specific software written, little interest in porting due to the few users.