Reverse Engineering SimTower
51–60 of 82 posts
Re: Reverse Engineering SimTower
#52First of all, super cool. I have a soft spot for SimTower as well. :) > I didn’t want to do a function-by-function port. First, APIs may be copyrightable - and copying a binary that closely might implicate copyright more than an approach closer to clean-room design. But it was clear that I needed some level of feedback from the ground-truth binary in order to provide a hill for the LLM to climb on the reimplementatio…
Didn't Google v. Oracle disprove this?
Re: Reverse Engineering SimTower
#53It is missing the most important function. If the first tile you build is a lobby in the bottom left corner, it is supposed to double your starting money. :)
I never knew this!!
Man, pre big-internet was so hard to find information on games. I remember for the original tomb raider a friend needed a guide, so I wrote and printed out them a guide for the full game, since I played it pretty obsessively.
Re: Reverse Engineering SimTower
#54It is missing the most important function. If the first tile you build is a lobby in the bottom left corner, it is supposed to double your starting money. :)
The real question is how many other things it's missing. Reading the process in TFA, it's very much dependent on the comprehensiveness of the testing framework. And apparently, the tests never built a lobby in the bottom left corner... Anything else it didn't try, is probably also not documented and not implemented. With the growing use of AI in reverse engineering, we might need to shift our goals to more strongly v…
I agree that you need to be able to produce source code that matches the original binary before you can start porting things.
Re: Reverse Engineering SimTower
#55Earlier quoted context omitted.
Love Yoot Tower! Can we clone it next?
yes! I've been thinking about how to do it, but it will take some work!
"Tower Kit" was released, but I haven't been able to find an archive of the executable, just some web pages about it:
https://web.archive.org/web/20000229064305fw_/http://www.ope...
https://web.archive.org/web/20000311043425/http://www.openbo...
https://web.archive.org/web/20000310234154/http://www.openbo...
https://web.archive.org/web/20000521002924fw_/http://www.ope...
There's even a monster movie version of "The Tower II Special Gamera Pack" released with “Gamera 3: Revenge of the Iris”!
https://en.wikipedia.org/wiki/Gamera_3:_Revenge_of_Iris
Here's a summary of Tower Kit:
https://github.com/YootTowerManagement/YootTower/blob/main/R...
>What's Tower Kit?
>Tower Kit is optional software for The Tower II. In The Tower II, you can select the stage where you want to start the game using the concept of a "map." The Tower II package comes with three maps: "Shinjuku Subcenter," "Hawaii Diamond Head," and "Kegon Falls," and the "Tower Kit" adds these maps. By installing this tower kit, a new stage game will begin. Tower kits don't just add more stages. Each map has new features, allowing you to play a completely new game.
>Please try the "Tower Kit" which allows for infinite variations.
>A love story between you, the person in charge of the Liberty Island redevelopment project, and two men and women who are your subordinates. Your work will have a subtle influence on the course of your love life. The Tower II is the first attempt at a crossover between redevelopment and love, set in New York. What is the ending...? [...]
Re: Reverse Engineering SimTower
#56Can you talk about how you actually disassembled the EXE and reverse-engineered it?
Re: Reverse Engineering SimTower
#57Just a fyi for anyone that doesn't know: A few years back Don Hopkins got the permission from Yoot Saito to open source Yoot Tower, SimTower's sequel: https://github.com/YootTowerManagement/YootTower ...however I don't think that the source was ever published anywhere, considering that the repository still doesn't have the source code yet. ("Please check out the YootTower repo, where I'll publish the source code once…
I spoke with Yoot about it recently. There are some issues with Nintendo and licensing that may take some time to work through. My fingers are crossed, but it might take a while and require patience. We all want it to happen though! Meanwhile I'm working on Micropolis (based on the original SimCity Classic code, cleaned up, and compiled with Emscripten into WASM), and also reimplementing The Sims character animation…
Re: Reverse Engineering SimTower
#58I want someone to do this with SimCopter. I loved that game but I don't think it was very popular
Re: Reverse Engineering SimTower
#59First of all, super cool. I have a soft spot for SimTower as well. :) > I didn’t want to do a function-by-function port. First, APIs may be copyrightable - and copying a binary that closely might implicate copyright more than an approach closer to clean-room design. But it was clear that I needed some level of feedback from the ground-truth binary in order to provide a hill for the LLM to climb on the reimplementatio…
> APIs may be copyrightable Didn't Google v. Oracle disprove this?
Re: Reverse Engineering SimTower
#60I've been leaning towards the latter, partially because I have an idea to replace one of the functions that's currently implemented as a horrible irreducible CFG that's a pain to understand with... some 16-bit AVX instructions. Mostly for the amusement of saying that I have used 16-bit AVX instructions.