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Anthropic Joins the Blender Development Fund as Corporate Patron

blender.org

51–60 of 230 posts

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#51
post #23

Will Blender start allowing Anthropic to train on your art automatically unless you opt-out?

No. You can read about what the various sponsorship levels entails here[1].

Blender already has ton of other Corporate Patron level sponsors, such as Netflix, Meta, Intel, BMW, Adobe and others.

[1]: https://fund.blender.org/corporate-memberships/

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#52
post #40

Can you imagine going to a football match and second-guessing which are the players who look human, but skin-deep are actually androids made at a factory? This is what it feels like with music and literature right now with so much AI. There are some pockets where you still can say "that's human-made", like 3D-rendered feature films with some particular artistic direction. That, it seems, AI companies also want it to…

The pearl clutching over the pedigree of art is getting tiring. No one has really ever cared. Most mainstream music is written by corporate teams. Elvis didn't write his own music. Frank Sinatra didn't write his own music. Nearly all pop artists don't. But suddenly, people are now clamoring for art, but they never gave a shit to begin with. Most people can't tell AI written music from anything else if a human performer played it. Most of it is better than any local bands anyway. Tired of people pretending they care.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#53
post #25
post #23

Will Blender start allowing Anthropic to train on your art automatically unless you opt-out?

How could that possibly work?

I once thought the same about all the copyrighted works on which LLMs are currently trained. Surely they can't just hoover everything up? Haha, silly me.

I understand that creating an LLM itself is transformative, but an LLM trained on copyrighted works remains capable of generating derivative works, which eventually will result in successful copyright lawsuits against LLM users who redistribute those derivative works.

In advance of that day, the great race is to build a licensed corpus as aggressively as possible (see Github's latest decision to opt in Copilot usage). Even if Blender doesn't send your data on every save, various options can be developed, such as publishing to a Blender-controlled public channel.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#54
post #9

There will be community backlash. And it will not be uncalled for. Sad news.

Clearly I'm out of the loop, why would it not be uncalled for?

Because someone might argue blender is taking funding from an entity that wants to make proficient blender users obsolete.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#56
post #43

Not sure why this is getting backlash. Just look at https://fund.blender.org . Other corporate sponsors are Google, Meta, Nvidia, Netflix, even Adidas. This just means more support for a major OSS project.

A lot of those companies likely sponsor it because they use it themselves, and actively benefit from its continued development. The incentives are at least somewhat aligned.

I doubt Anthropic has much use for such a tool internally. They're sponsoring it because they want to inject their slop into it and replace the people who do use it.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#57

It's because LLMs will soon start building real-world objects via CAD. This is the first step. Look at things like the Adam plugin for Onshape. Works great with Opus. It built a toy car for me with one prompt.

Haven’t used it but my understanding is that Blender isn’t really CAD. Is there a way to use it for CAD?

All the CAD and modelings tools have their own scripting languages that LLMs can write to, so you can just use that directly without any built-in LLM support. There will probably be someone doing a pelican-on-a-bicycle for CAD.

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#58

The press watching side of me only has questions. Why was this published by Blender and not Anthropic? What does this actually mean? That the blender team gets free claude code max subscriptions?

What it means is here[1]. Anthropic is paying €240k a year and in return they get some marketing in the form of a press release and a website mention, as well as someone to talk to.

[1]: https://fund.blender.org/corporate-memberships/

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#59
post #10

> improve foundational features like the Blender Python API, which enables developers and artists alike So they want claude to be able to talk to blender

Honestly, I think this is a stepping stone towards replacing industry CAD modeling tools.

AI _can_ work with 3D models already, but it's really bad at it. CAD requires an extra level of control and I think this is where I could see AI companies wanting to get a foot in the door.

e.g "Let's build an adapter between 2in BSP Male and 3/4in NPT Female threads with a third Hose Barb outlet with the following properties..."

Re: Anthropic Joins the Blender Development Fund as Corporate Patron

#60

Earlier quoted context omitted.

Yep. Anthropic's motives are obviously self-interested (Cluade Blender integration), but I'm not donating to Blender, are you? That's the problem, we all want Blender to be able to pick and choose donations, but when all OSS is cash-strapped, it is easier said than done. I'd prefer Blender get some additional funding out of this AI bubble at least.

> I'm not donating to Blender, are you? Exactly right. Everyone online is all to happy to proclaim what hill other people should die on, but is rarely willing to go up there themselves.

This inspired me to send them something, and I noticed that they have an activity feed for donations at https://fund.blender.org

it seems pretty active, albeit small donations at a time.

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