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Thoughts and feelings around Claude Design

samhenri.gold

51–60 of 253 posts

Re: Thoughts and feelings around Claude Design

#51
I used it today to take a look at my previously built design system with Logos, branding, fonts, and everything else. After a lot of annoying tweaking back and forth, finally, I got something that was satisfactory.

Then I looked at the usage and it said I had used 95% of my Claude design usage for the week!

This isn't a real tool. This is a plaything, if that's what they're providing as examples.

Re: Thoughts and feelings around Claude Design

#52

So let me get this straight (Pretend I'm 50, a developer since childhood, but I can't CSS to save my life) are there shops where developers, even front end developers, have to talk to designers who are't just sketching an idea for a logo or landing page, but designers who run this Figma thing and maintain the entire products "design" in some "style database"? And the idea is that these designers - who aren't develope…

@kevinsync's answer is 100% correct and it's been this way for the last ~~~20? years? at least - only it was "Photoshop files hold the (design) truth" before - now it's figma.

But yes, the "design to code" gap has always been where designers' intentions were butchered and/or where frontend developers would discover/have to deal with designs that didn't take into account that some strings need more space, or what to do when there are more or less elements in a component, how things should scroll in real life, how things should react to a variety of screen sizes, etc.

this short meme video is funny/not funny because it hits too close to home - https://www.youtube.com/shorts/r6JXc4zfWw4 - but yes, "designers don't code and developers don't design", roughly speaking

and then of course you meet some people who do both really well... but they are pretty rare. :-)

Re: Thoughts and feelings around Claude Design

#53
Honestly, I never understood the move to create an artificial dichotomy between design and code with a heavy layer of tooling.

I suppose that a layout engine made sense in the context of Flash, and you saw the future of the web as a set of keyframe animations. But the notion that there's a lot of value in creating a very heavy, high-friction abstraction between the UI/UX and the platform it ultimately runs on was always going to be a loser.

In the end, it turns out we're all just web developers, regardless of your weapon of choice.

Re: Thoughts and feelings around Claude Design

#54

Earlier quoted context omitted.

I think the real question is which of the four roles is going to be the one that takes over. Probably people who were already UX-Engineers.

I would ask this: which is the worse failure mode —- design not quite right, or users can’t access the app?

On the other hand, teaching taste is quite hard, and is what people respond to and what designers learn.

Teaching programming is a bit of mostly solved problem, today anyway.

Re: Thoughts and feelings around Claude Design

#55
post #7

Earlier quoted context omitted.

So your designers debug your React code now when the AI messes up?

I've been a developer for over 2 decades and I've been using AI in our react codebase for the past 3 months. Outside of some optimizations there's not much a designer couldn't debug through Claude Code. 90% of the industry is toast. I want to be wrong because I'm watching the death of my entire career, but everything I've seen is pointing to this as an inevitability. We are shipping better and more secure code, and d…

> Outside of some optimizations there's not much a designer couldn't debug through Claude Code. 90% of the industry is toast.

I've seen the "debugging" and "coding" that non-coding designers are attempting to vibe-code. 90% industry is definitely toast, but not the 90% you're thinking of. Most industry is going the way of Microsoft that cannot even display a start menu in under a second

Re: Thoughts and feelings around Claude Design

#56
post #47

Oh no. Figma has variables and instances and it's hard to debug bad colors. And here I am with Claude Code... That so far generated a 2000-line CSS file for a 7000-line app consisting of literally three web pages [1]. Where almost every single color, component, class and style is duplicated at least two times. Where custom classes are fighting with Tailwind classes (yes, there's also Tailwind ON TOP of custom CSS) th…

We can blame AI for slopcoding but it's just what we've been doing for decades now - who cares if it takes 9000 lines to do what in theory Linus and Knuth and Carmack could do in 3000? Our CPUs eat a million lines of code for breakfast and demand more.

Re: Thoughts and feelings around Claude Design

#57

Basic web development is completely over, and will be automated end to end, product, ux, design, and the code. I have a complicated nextjs webapp, and I havent had to write front end code in six-nine months now.

If it’s used by < 1000 people, it’s not a complicated app

FedRAMP will be the death of me.

Re: Thoughts and feelings around Claude Design

#58

I tried yesterday for about an hour to have Claude design make me a simple logo (just the symbol) and didn’t get anywhere good. I’m sure for certain things like UI it’s great, and so is just Claude code, but this Claude Design thing very much to me feels like a demo and not a product. Maybe one day!

Anthropic has no image generation models, right?

We've got an LLM using CSS and emojis and maybe pelicans riding bikes (SVGs).

Re: Thoughts and feelings around Claude Design

#59

So let me get this straight (Pretend I'm 50, a developer since childhood, but I can't CSS to save my life) are there shops where developers, even front end developers, have to talk to designers who are't just sketching an idea for a logo or landing page, but designers who run this Figma thing and maintain the entire products "design" in some "style database"? And the idea is that these designers - who aren't develope…

@kevinsync's answer is 100% correct and it's been this way for the last ~~~20? years? at least - only it was "Photoshop files hold the (design) truth" before - now it's figma. But yes, the "design to code" gap has always been where designers' intentions were butchered and/or where frontend developers would discover/have to deal with designs that didn't take into account that some strings need more space, or what to d…

> only it was "Photoshop files hold the (design) truth" before

You mean Fireworks. Photoshop was for graphic design. Web designers used Adobe Fireworks. Figma is a successor to Fireworks, not Photoshop.

Re: Thoughts and feelings around Claude Design

#60
post #48

Earlier quoted context omitted.

I've been a developer for over 2 decades and I've been using AI in our react codebase for the past 3 months. Outside of some optimizations there's not much a designer couldn't debug through Claude Code. 90% of the industry is toast. I want to be wrong because I'm watching the death of my entire career, but everything I've seen is pointing to this as an inevitability. We are shipping better and more secure code, and d…

AI is impressive but this same sea-change happened at least twice before - the era when computers went from being rooms full of women(354) to machines programmed in machine language(892) to those with screens, keyboards and even assemblers (assembly language, especially macro assemblers, were considered seriously high level at a time), to mid-level languages like C (considered needlessly complex and slow at one time,…

But things really are different this time. Computers and software were nascent industries with lots of room to grow, lots of software to build in previous transitions. Today software and technology companies are the biggest in the world. Every industry uses software. Getting your web app, mobile app or game discovered is actually a huge problem today because we have so much software. There is not infinite demand for software, or for anything else, even if it seems that way in the early days.
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