It's one of the main things I learned when working as tech support and I talked with users all day. Nobody reads anything.
The Miller Principle (2007)
51–60 of 63 posts
Re: The Miller Principle (2007)
#52I read this entire post and all the comments this disproving the Miller principle
This principle applies to the following: - User documentation - Specifications - Code comments - Any text on a user interface - Any email longer than one line Not blog posts or comments. Ironic
Re: The Miller Principle (2007)
#53Re: The Miller Principle (2007)
#54Re: The Miller Principle (2007)
#55Re: The Miller Principle (2007)
#56Re: The Miller Principle (2007)
#57For fun, I recently rebuilt a little text adventure some friends and I had built in the early 2000s. Originally written in QBasic, I translated it line by line in Go, and set it up as a little SSH server. For posterity, I didn't want to change anything about the actual game itself but knew beforehand that the commands were difficult to figure out organically. To try and help modern players, I added an introductory he…
I'm not refuting the fact that people seldom read, but this seems like an interesting additional vector to explore.
Re: The Miller Principle (2007)
#58A customer contacts me and says 'I have an error'. After several emails I manage to get them to send me a screenshot of the error. The error message describes the exact problem and what to do about in one short sentence. I type pretty much exactly the error message text into my reply. This solves their problem. I think they see 'error' or 'warning' and they don't even read the rest of the sentence. Extraordinary. But…
Most people have an adversarial relationship with software: it is just the pile of broken glass they have to crawl through on the way to getting their task done. This understanding is reinforced and becomes more entrenched with each next paper cut.
Re: The Miller Principle (2007)
#59For fun, I recently rebuilt a little text adventure some friends and I had built in the early 2000s. Originally written in QBasic, I translated it line by line in Go, and set it up as a little SSH server. For posterity, I didn't want to change anything about the actual game itself but knew beforehand that the commands were difficult to figure out organically. To try and help modern players, I added an introductory he…
Is that like the "players" who send HTTP requests to my mail server?