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I'm helping my dog vibe code games

calebleak.com

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Re: I'm helping my dog vibe code games

#52
post #20
post #7

The future is so disappointing.

What, people like OP doing incredibly creative and whimsical projects like this?

Yes. Hyperscalers promised AI and singularity, instead we got millions of programmers on the chopping block, scammers having a field day generating hyper realistic shit (trump playing hokey, anyone?), and projects like these.

Re: I'm helping my dog vibe code games

#53
DogeCode incoming. People here are already talking about the scaffolding. Let OpenClaws provide the scaffolding and let the dog operate the prompts at $5 per day.

This is a billion dollar idea! No humans. No revolt. No guillotine. Just profits!

Re: I'm helping my dog vibe code games

#54
post #37

the real takeaway is buried at the bottom: "the magic isn't in the input, it's in the system around it." random keystrokes producing playable games means the input barely matters anymore. we're basically at the point where the engineering is in the scaffolding, not the prompting.

+ Also the fact that the Memory.md file was a hindrance to the quality of output

Re: I'm helping my dog vibe code games

#56

Could this be done better with one of those dog button mats? The concept is interesting, but, it mostly just seems like an AI trying to interpret keyspam.

> like an AI trying to interpret keyspam

'nuff to run most governments nowadays (Europe and US come to mind. 2026 and they have the Space Programs of DIY youtubers with money, whaaaat) so why wouldn't it help a dog helping his dog vibing game(s)?

Re: I'm helping my dog vibe code games

#57
post #20

Earlier quoted context omitted.

What, people like OP doing incredibly creative and whimsical projects like this?

Yes. Hyperscalers promised AI and singularity, instead we got millions of programmers on the chopping block, scammers having a field day generating hyper realistic shit (trump playing hokey, anyone?), and projects like these.

[dead]

Re: I'm helping my dog vibe code games

#60
> The games got dramatically better not when I improved the prompt, but when I gave Claude the ability to screenshot its own work, play-test its own levels, and lint its own scene files.

... Why would it be able to evaluate whether the game is any fun to play?

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