At first glance, this looks incredible to me. The authors train one model on 40K hours of computer-use video, previously labeled by contractors with keyboard and mouse actions, then use that model, in effect, to label 11M hours of computer-use video, which they use to train the computer-action model. The key advance is in compression. Quoting from the OP: > [previous models] burn a million tokens to understand just o…
The First Fully General Computer Action Model
51–60 of 85 posts
Re: The First Fully General Computer Action Model
#52I think you guys are on the right track here. I’d love to learn more about the math behind the FDM. I don’t think folks realize how behind we are on vision, thank you for your work here.
Re: The First Fully General Computer Action Model
#53May I suggest a driving demo in a parking lot with a mannequin instead of a real world video where it drives way too close to a pedestrian? Otherwise, very cool and exciting!
Re: The First Fully General Computer Action Model
#54Very impressive stuff! Can you prompt it or is it strictly Copilot-style prediction?
Re: The First Fully General Computer Action Model
#55It would be pretty interesting to see activation maps for the encoder on video, confidence building to see the compression derived from so much training.
Re: The First Fully General Computer Action Model
#56Congratulations! I’ll be interested to see the next steps in alignment. Do you plan to start selling access, or collect more data to train bigger & better? What tasks or benchmarks are your biggest guide stars, or what was unexpectedly tricky—a few are hinted in the post. It would be pretty interesting to see activation maps for the encoder on video, confidence building to see the compression derived from so much tra…
Benchmarks are really fun—lots of secret ones. Our main thesis is that you should be using the same benchmarks to measure human ability to use a computer, as you would an AI model. Definitely a suite of continuous long term planning tasks (games) and things such as marking emails as spam etc.
definitely! we are looking into more interp + visualizations in general as we scale up.
Re: The First Fully General Computer Action Model
#57How do you tokenize the mouse inputs?
good question! we use exponential binning (map the mouse movements onto a plane with exponentially increasing tick marks https://si.inc/fdm1/exponential_binning.webp ) but tried a bunch of other methods (linear creates too many tokens for the model to learn well). Polar coordinates seem like a better solution but empirically didn't work well because the tokens got too coarse too fast.
I’d love to see this sort of thing paired with eye tracking and turned into a general purpose precog predictive tool for computer use … but you probably have many better use cases for your world model!
Re: The First Fully General Computer Action Model
#58Re: The First Fully General Computer Action Model
#59Re: The First Fully General Computer Action Model
#60I think we'll see more of these video encoder models in the coming years, they truly seem like magic.