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Rise of the Triforce

dolphin-emu.org

51–60 of 87 posts

Re: Rise of the Triforce

#51
post #7

[flagged]

Emulation is legal in the US

In the music industry they have a saying about sampling and IP clearance which easily applies here too: "The lawfulness of your actions is directly related to your law firm fees compared to the other part".

Are Dolphin and emulation in general going to be legal in the future? Easy, if Nintendo chooses to go with Morrison & Foerster or Fish & Richardson for a lawsuit I'm going with "no".

Re: Rise of the Triforce

#52

Earlier quoted context omitted.

This is where arcade machines should have all gone. More interesting experiences with hardware that are really difficult to replicate at scale. The best arcade games sell did this - it doesn’t take much - like the pedal for time crisis. Sure you _can_ buy one at home but most people don’t and even then it’s a crap placid pedal.

In Codona's Amusement Park in Aberdeen in the late 90s, there was a Ridge Racer "cabinet" with three massive rear projection screens and an ACTUAL REAL MAZDA MX5 TO SIT IN. WHAAAAAAAAAT Seriously insane levels of money-no-object zero-fucks-given design.

I remember our arcade having one of these too! But I never had enough money to use it - and probably was too short anyway

Re: Rise of the Triforce

#53
post #4

To anyone who has an opportunity I highly recommend taking any chance you get to try and play any of the bigger "moving" arcade machines like the AX Monster Ride shown in the video. Even for really old stuff like Space Harrier the feeling of moving along with the screen gives you a more visceral experience than almost any VR setup. Hard to fake the effects of gravity! [0] has a list (in japanese) of moving arcade mac…

This is where arcade machines should have all gone. More interesting experiences with hardware that are really difficult to replicate at scale. The best arcade games sell did this - it doesn’t take much - like the pedal for time crisis. Sure you _can_ buy one at home but most people don’t and even then it’s a crap placid pedal.

They’re being made but I just don’t think there’s a whole lot of demand/spaces for them. People sure don’t want them in their homes and arcades barely exist in many countries now.

I’ve seen a couple of bars open up that try to have an arcade as well but they never take care of the machines/drunk people break them, so after a few months half the games don’t even work. There’s only so many times I can lose a quarter or a dollar before I decide it’s not worth it anymore and I just go drink somewhere else with friends.

The only real arcade left in my city is attached to a laser tag, it would be super weird for a bunch of grown men in their 30s and 40s to roll up during kids’ birthday parties they weren’t invited to lol

Re: Rise of the Triforce

#54

Earlier quoted context omitted.

"Heck" is to "Hell" like "Darn" is to "Damn" (or "Freaking" to “F--ing") - a word that sounds similar but is more polite, to be said in public in more religious places and times.

That can't explain "hecking", because there is no form "helling".

From Wiktionary entry for heckin':

Etymology

From heck as a euphemism for hell.

Re: Rise of the Triforce

#55

Earlier quoted context omitted.

This is where arcade machines should have all gone. More interesting experiences with hardware that are really difficult to replicate at scale. The best arcade games sell did this - it doesn’t take much - like the pedal for time crisis. Sure you _can_ buy one at home but most people don’t and even then it’s a crap placid pedal.

They’re being made but I just don’t think there’s a whole lot of demand/spaces for them. People sure don’t want them in their homes and arcades barely exist in many countries now. I’ve seen a couple of bars open up that try to have an arcade as well but they never take care of the machines/drunk people break them, so after a few months half the games don’t even work. There’s only so many times I can lose a quarter or…

Yeah, this tracks. My city has a few "retro" arcade bars with pinball, pacman, etc, and it's fun enough but you're for sure going for the nostalgia more than anything else.

I think part of the barrier to expanding the attached-to-other-things arcade concept is the whole aesthetic: an arcade is loud, with flashing lights, giant and sometimes lurid artwork on the machines. I think if you were able to make some machines that gave a high quality experience without all that side of it, you might be able to install them in other semi-public spaces: airports, train stations, shopping malls, basically anywhere you currently see things like massage chairs.

That said, maintenance is for sure a concern. The state of most public pianos does not inspire confidence.

Re: Rise of the Triforce

#56

Earlier quoted context omitted.

"Heck" is to "Hell" like "Darn" is to "Damn" (or "Freaking" to “F--ing") - a word that sounds similar but is more polite, to be said in public in more religious places and times.

That can't explain "hecking", because there is no form "helling".

It's a form of hella which is "hell of" but hecka sounds silly so you get heckin. (Heck is also used as a substitute for fuck sometimes and takes its forms.)

Re: Rise of the Triforce

#57
post #26

Incredible the pace gaming companies in Japan did innovate with chips and boards and everything during this era. While PCs were following a somewhat slow pace, guys at SEGA, Nintendo, Namco, Capcom and similar were literally making innovation by the hour, and commercializing it. A lot to learn from their stories.

Wild to see how far they've fallen. Although I think this was basically the turning point for Nintendo. The GC intentionally avoided competing(at least on graphics) and was still a financial success. From there, Nintendo relied on gimmicks and corporate mascots/IP. I guess sega was a few years ahead of them on their own timeline.

The Gamecube was competitive on graphics with PS2 and Xbox. It was the Wii where there console side moved away from keeping up in the cutting edge graphics race.

I’m not sure how successful it was, it was outsold by Xbox and PS2. Although the Xbox was a massive money pit for Microsoft. At least in Europe the Gamecube began to disappear from retail a fair bit before the Wii was out as well. Still, got things like a Wavebird for cheap on clearance though…

Re: Rise of the Triforce

#58
post #28
post #18

Earlier quoted context omitted.

Nintendo was able to pressure RyujinX because it relied on stolen code.

This isn't true. They were able to pressure yuzu instead because of fixes for the leaked version of the TOTK ROM.

You’re right, I was thinking of Yuzu.

Re: Rise of the Triforce

#59
post #4

To anyone who has an opportunity I highly recommend taking any chance you get to try and play any of the bigger "moving" arcade machines like the AX Monster Ride shown in the video. Even for really old stuff like Space Harrier the feeling of moving along with the screen gives you a more visceral experience than almost any VR setup. Hard to fake the effects of gravity! [0] has a list (in japanese) of moving arcade mac…

This is where arcade machines should have all gone. More interesting experiences with hardware that are really difficult to replicate at scale. The best arcade games sell did this - it doesn’t take much - like the pedal for time crisis. Sure you _can_ buy one at home but most people don’t and even then it’s a crap placid pedal.

Today by comparison with that era (think 1996's Scud Race) arcades should have 4k raytraced driving games almost close to real life videos
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