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OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org

51–60 of 318 posts

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#51

Earlier quoted context omitted.

Have you considered adding LLM features for the negotiations? Could be cool.

You are getting downvoted, but this is a cool idea. Diplomacy has historically been a weak part of the series, and being able to shore that up may be a lot of fun to play against.

Maybe ask Ghandi for his favorite scone recipe, so that he won’t nuke you.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#52

For those like myself who have wanted this but for Civ1 (all 4 of us), someone on CivFanatics has made incredible progress, and the game is actually playable now: https://github.com/rajko-horvat/OpenCiv1

I'm with you-- civ 1 is by far the best! I adore the wonky graphics. None of the new ones hit the same.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#53
“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.”

How far OSX has come since the days of the “cancel or allow” parody advert.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#54
I once had 10 civil war-tech troops with rifles lined up against a fort with ONE bow and arrow troop. I lost every single one of my troops and that's the last time I've played Civ 3 in my life. Hopefully they addressed this issue...

(PS: once a friend lost a battleship to a stone age militia in the original Civ)

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#55
post #48
post #7

Civ III is still my go-to activity for long flights with no internet - I've yet to find a better way to instantly time-travel forward 12 hours. I haven't tried OpenCiv3, but I'm glad it exists - getting vanilla Civ III running on MacOS is a hassle and still has issues with e.g. audio and cutscenes. I also hope it leads to a way to improve worker automation. Managing your workers well is important, doing it manually i…

I like Civilization games but they make 4hrs feel like 30min, so I can’t play them. Otherwise it would be the year 2060 already

I feel like my last words could be ‘just one more turn’.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#56

I don't know about the dedicated Civilization fans, but 3 was the only version I played. I didn't play it much, but when I did I'd play for 6+ hours at a time. I'll check this out later tonight, and might see if I can find the old CD and get the original running.

Ooof, good luck. Civ3 copy protection was intense. I had to get out my old Win2k disk and stand up a VM. Attempts to rip an iso will be complicated by the fact that they deliberately wrote bad data to the disk. All of this is surmountable, but unless you enjoy a very particular kind of fun, you may prefer to spend $2 on GoG.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#57

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

Anecdata:

I'm a Civ3 hater, give me 2 or 4 any day. 3 is my least favorite version of the game.

But, OTOH, my wife is ride or die for Civ3.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#58
post #53

“Mac will try hard not to let you run this; it will tell you the app is damaged and can’t be opened and helpfully offer to trash it for you. From a terminal you can xattr -cr /path/to/OpenCiv3.app to enable running it.” How far OSX has come since the days of the “cancel or allow” parody advert.

To be fair, the threat landscape changed, too.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#59

I love that the community is doing this, though I'm curious why Civ 3 in particular. My understanding was that "classic" (for lack of a better term) Civ fans tend to prefer either 2 or 4, and that 3 was considered to be not as good. But perhaps I was mistaken as to the community's opinions on the games.

I can definitely vouch for the 2 or 4 narrative, those have always been my favorites of the 'Modernish' civ games, but my favorite will always be CivNet (Civ 1 with multiplayer). There is some real simplicity in Civ 1 that makes it much better suited to a multiplayer experience than the later entries. It is a real pain to get any non-hotseat multiplayer working nowawdays, but well-worth it.

Agree, wish there were quality of life improvements to Civ1 that kept the simplicity and aesthetics fully intact, while modernizing some of the tedious mid/late game stuff like managing each city in a large empire based on some straightforward goals like 'more science' or 'fastest path to rocketry' or whatnot.

Freeciv unfortunately has none of the charm of Civ1.

Re: OpenCiv3: Open-source, cross-platform reimagining of Civilization III

#60
post #54

I once had 10 civil war-tech troops with rifles lined up against a fort with ONE bow and arrow troop. I lost every single one of my troops and that's the last time I've played Civ 3 in my life. Hopefully they addressed this issue... (PS: once a friend lost a battleship to a stone age militia in the original Civ)

I lost a nuke to a phalanx in Civ 1. Still salty about that _decades_ later.
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