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Adventure Game Studio: OSS software for creating adventure games

adventuregamestudio.co.uk

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Re: Adventure Game Studio: OSS software for creating adventure games

#52
Does anyone remember a similar commercial(?) application from maybe 10~20 years ago that was focussed specifically on point-and-click Myst-like adventure games? I think it didn't have scripting, at least not of the kind that AGS has. I can't remember what it was called.

Edit: Oh, it was Adventure Maker! And it had a free version: https://www.adventuremaker.com/ — Apparently stuff like scripting and sprites do exist, but only in the paid version. It's cool the website is still around.

Re: Adventure Game Studio: OSS software for creating adventure games

#53

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

Also Eamon for Apple ][, I played with that a lot! And wrote my own in FORTH too.

https://en.wikipedia.org/wiki/Eamon_(video_game)

Good god, 280 Eamon Adventures, last released October 2023, I have a lot of catching up to do:

https://en.wikipedia.org/wiki/List_of_Eamon_adventures

Same dragon title screen illustration as Odyssey: The Compleat Apventure!

https://en.wikipedia.org/wiki/Odyssey:_The_Compleat_Apventur...

Also great memories of Richard Garriott's Akalabeth: World of Doom!

https://en.wikipedia.org/wiki/Akalabeth:_World_of_Doom

An Adventure I wrote in Logo, released on the C64 Terrapin Logo examples floppy, using the Logo REPL as the parser:

https://donhopkins.medium.com/logo-adventure-for-c64-terrapi...

Now I'm creating adventures in Cursor with MOOLLM and working on compiling them to JavaScript to run in the browser, kind of like The Sims meets LambdaMOO meets Cursor:

Adventure MOOLLM Anthropic skill:

https://github.com/SimHacker/moollm/tree/main/skills/adventu...

Adventure Compiler design document:

https://github.com/SimHacker/moollm/blob/main/skills/adventu...

Adventure-4 example microworld:

https://github.com/SimHacker/moollm/tree/main/examples/adven...

Here's a marathon session playing in Cursor, and making a wish on a monkey's paw for the rest of the monkey:

https://github.com/SimHacker/moollm/blob/main/examples/adven...

Here's an interview where MOOLLM explains itself, then we go on a wild ride with the Irn Bru snowman, with underground embassy intrigue, Columbo style:

https://github.com/SimHacker/moollm/blob/main/examples/adven...

Re: Adventure Game Studio: OSS software for creating adventure games

#58

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

What I got into before Adventure Construction Set was Stuart Smith's previous game "Ali Baba and the Forty Thieves".

It let you play upto 17 players (locally). Each player would get their turn, in turn, and do their moves, then pass the controller. A slow character might get to move 3 tiles per turn. A fast character 7 tiles per turn. Each character could go in any direction they wanted, the group didn't have to stick together. I played it with 5 people.

Also played it single player. When I got to the end, it challenged you to make it to the end without a single fight. I made it to that end and it had a congrats screen from Stuart Smith.

Re: Adventure Game Studio: OSS software for creating adventure games

#59

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

I do... 20 minutes on an Apple II for it to create a random adventure, which I found fascinating. I actually have the original in my collection. The games weren't bad, kind of like a decent hobby indie game from today.

Re: Adventure Game Studio: OSS software for creating adventure games

#60

Anybody else fondly remember the earlier Adventure Construction Set from the 1980s? It was similar, though more crude, software but for creating tile based adventure games. I remember breathlessly waiting for it to arrive in the mail one summer when I was a young teen, and then my brother and I spending countless hours creating games for each other to play. https://en.wikipedia.org/wiki/Adventure_Construction_Set

And PAW for the Speccy.

https://en.wikipedia.org/wiki/Professional_Adventure_Writer

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