Earlier quoted context omitted.
What about Lua? The language is very minimal, memory safe, and has Pascal-like syntax just like Delphi.
verything is an off by one error in Lua.
The history of C# and TypeScript with Anders Hejlsberg [video]
51–60 of 162 posts
Re: The history of C# and TypeScript with Anders Hejlsberg [video]
#52If you feel that TypeScript, or hell even JavaScript, is becoming more alike C#, it's actually deliberately done by Microsoft in benefiting their ecosystem. In this interview they mentioned they had internal demands to convert/transpile C# into JavaScript or TypeScript. So by making these target languages more like C#, it directly benefits their need. But I don't think this should be the driving force in designing EC…
that's the "evil MS" perspective The sequence of turbo pascal / delphi / c# / typescript which brought us LSP as a sidekick (!) IMHO has benefitted the whole industry at least as much as "transpile c# to ecma script via typescript" . no. much much much more. I do not see a problem with MS also having an internal use case . you know I wouldn't stop using python "because" Guido now works at MS ...
By contrast, .NET is controlled by Microsoft (with veto over board decisions [2] and code changes [3]), integrates Microsoft's telemetry to send your data to Microsoft by default [4] and deliberately hobbles features to benefit Microsoft [5].
[1] https://peps.python.org/pep-0013/
[2] https://dotnetfoundation.org/about/policies/.net-foundation-...
[3] https://github.com/dotnet/runtime/blob/main/CONTRIBUTING.md
Re: The history of C# and TypeScript with Anders Hejlsberg [video]
#53We need Anders to make one final language. A MINIMAL memory safe language. The less it has the better. Rust without the crazy town complexity. The distilled wisdom from C# and Delphi and TypeScript. A programming language that has less instead of more.
Contrasted with TypeScript and C#, F# is smaller, more expressive, stricter, with mature pattern matching and type resolution baked in from the ground up. F# was years ahead of the major languages on what are increasingly looking like ‘the basics’ around ADTs and immutability in modern distributed computing. OCaml and F# capture the linguistic high points of VB, Delphi, and C# with a broad spectrum of OOP(-lite) approaches, and have led those languages by decades on functional constructs that result in meaningfully tighter code. With the benefit of hindsight some approaches clearly map better to cloud computing and system verification.
F# also sits parallel to lots of living C#, objectively we see ‘less is more’. Less code per line, fewer lines per solution, terser and more LLM-efficient language. Error rates and refactoring costs are also meaningfully better IME, but harder to quantify in general terms.
Re: The history of C# and TypeScript with Anders Hejlsberg [video]
#54Earlier quoted context omitted.
>We need Anders to make one final language. I do feel like there is a gap for a modern compiled, functional and garbage collected language. Go isn't it because it lacks the functional constructs. C# and Java aren't it because they depend on a VM. Rust isn't it because of its difficult memory management. Swift isn't it because it is so tied to Apple and their platforms.
What you are looking for is called F#. You get native interop with C# and access to all .NET/C# libraries as a bonus. We use it as a daily driver for a complex B2B2C cloud platform.
Re: The history of C# and TypeScript with Anders Hejlsberg [video]
#55Earlier quoted context omitted.
As a long term observer: definitely not a goal. But you have to be clear here: JavaScript and C# both are OO languages, both are having origins stories in Java/C++, both are facing the same niche (system development), same challenges (processor counts, ...) and so on. And then, you put teams on it which look left and right when they face a problem and then you wonder that they reuse what they like? C# language team i…
> They did not do a lot of mistakes in the 25+ years If my memory serves, .NET and WinFS were the two major forces that sunk Longhorn, and both have been given their walking papers after the reset [1]. .NET and C# have grown to be mature and well-engineered projects, but the road there was certainly not without bumps. It's just that a lot of the bad parts haven't spilled outside of Microsoft, thankfully. [1] https://…
Re: The history of C# and TypeScript with Anders Hejlsberg [video]
#56Earlier quoted context omitted.
As a long term observer: definitely not a goal. But you have to be clear here: JavaScript and C# both are OO languages, both are having origins stories in Java/C++, both are facing the same niche (system development), same challenges (processor counts, ...) and so on. And then, you put teams on it which look left and right when they face a problem and then you wonder that they reuse what they like? C# language team i…
> They did not do a lot of mistakes in the 25+ years If my memory serves, .NET and WinFS were the two major forces that sunk Longhorn, and both have been given their walking papers after the reset [1]. .NET and C# have grown to be mature and well-engineered projects, but the road there was certainly not without bumps. It's just that a lot of the bad parts haven't spilled outside of Microsoft, thankfully. [1] https://…
Re: The history of C# and TypeScript with Anders Hejlsberg [video]
#57If you feel that TypeScript, or hell even JavaScript, is becoming more alike C#, it's actually deliberately done by Microsoft in benefiting their ecosystem. In this interview they mentioned they had internal demands to convert/transpile C# into JavaScript or TypeScript. So by making these target languages more like C#, it directly benefits their need. But I don't think this should be the driving force in designing EC…
And for enums, using strings as enums was not a very efficient idea. I think JavaScript introduced Symbols for locked/hidden properties but also meant to use them as enums. It never worked either and then the sum type, union type feature of TypeScript made the whole community to keep using strings as enums. This is still a very bad idea, it is not ergonomic, it is prone to many problems, and very inefficient to compare strings instead of integers. But hey TypeScript tried to fix the problem and almost everyone rejected it. And so enum is now discontinued.
Rest of the changes to TypeScript came from almost any other language but C#, probably the biggest changes ever to happen to JavaScript came directly from CoffeeScript. And then I personally saw how each of these new changes --- one by one --- arrived at C#. For what I have seen firsthand by reading the TC39 proposals, each feature came from a different community and different programming languages, (think about null operators !/?, the nullish coalescing ??, the incoming pipes, fat arrows and lambdas, mixings) as JavaScript is the only language everyone has to use, and it has benefited everyone to have a language that has all the great things from all other languages.
Re: The history of C# and TypeScript with Anders Hejlsberg [video]
#58We need Anders to make one final language. A MINIMAL memory safe language. The less it has the better. Rust without the crazy town complexity. The distilled wisdom from C# and Delphi and TypeScript. A programming language that has less instead of more.
Re: The history of C# and TypeScript with Anders Hejlsberg [video]
#59Earlier quoted context omitted.
dictionaries generally aren't guaranteed to contain an entry for every possible value of the key type. while you could implement the colors example with a dictionary, ideally you'd want the type system to assure that given a Color, there will be a string associated with it
Sounds like enums with extra steps.
If you have to define the Enums in one place and then repeat them all in another just to associate data with each one you’ve failed
Re: The history of C# and TypeScript with Anders Hejlsberg [video]
#60Earlier quoted context omitted.
C# has anonymous types which is pretty much the same thing. Though I prefer to declare actual types for most usecases, I'll only use anonymous types for intermediate results and such.
I certainly don't mean to knock nominal types. But I think structural types are more fundamental. A language would only need a single "newtype" or "nominal" keyword to create nominal types from structural types.
C#'s anonymous type shares some flexibility of structural type system even though it still a nominal type.
> A language would only need a single "newtype" or "nominal" keyword to create nominal types from structural types.
I think you also can add `structural` keyword & apply structural type system in generally nominal type system as well if we're talking about adding feature.