This looks like a lot of fun. Is there a way to use text rather than speech for input? I'm not particularly fond of my voice getting sent to an LLM.
Robotopia: A 3D, first-person, talking simulator
51–54 of 54 posts
Re: Robotopia: A 3D, first-person, talking simulator
#52Earlier quoted context omitted.
Hah from my knowledge of traditional AAA, there is 0 chance any AAA in development right now uses LLMs. A lot of them don't even use it for coding and gamedevs' mood about AI is abysmal.
Let me just remind you that Microsoft owns the elder scrolls franchise now, for better or worse.
Re: Robotopia: A 3D, first-person, talking simulator
#53Earlier quoted context omitted.
uhhh... you're running generated code on your customers' PCs? what kind of sandboxing do you have?
Fair reaction tbh. Right now there's a time watchdog + I'm entirely disabling all I/O and import, But going forward I want to replace it with a proper sandboxing tech... things I looked into are V8 isolates, compilation to WASM, implementing our own gutted python interpreter, spinning up a locked down process, and others. I'm definitely aware of the risk here. The good news is that unless we get pwned, LLMs are very…
Do you have any idea what the actual probability is? Because if millions of people start using the system, 'very unlikely' can turn into 'virtual certainty' pretty quickly.
Re: Robotopia: A 3D, first-person, talking simulator
#54Earlier quoted context omitted.
uhhh... you're running generated code on your customers' PCs? what kind of sandboxing do you have?
Fair reaction tbh. Right now there's a time watchdog + I'm entirely disabling all I/O and import, But going forward I want to replace it with a proper sandboxing tech... things I looked into are V8 isolates, compilation to WASM, implementing our own gutted python interpreter, spinning up a locked down process, and others. I'm definitely aware of the risk here. The good news is that unless we get pwned, LLMs are very…