Really cool game, but please please fix the viewport to prevent accidentaly zooming on the page on a mobile device!
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51–60 of 141 posts
Really cool game, but please please fix the viewport to prevent accidentaly zooming on the page on a mobile device!
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Is there a place I can read about taking unique creative approaches to original topics/games/concepts like this? "Thinking Different with Basics". I like this so much but its because it gets at an essence of creativity applied to the obvious I don't know how to learn or search for:(
Id say that youd need to have a genuine curiosity along with a “what if” mindset that is hard to teach. The path to these ideas is often a train of what ifs, what if snake was 3d? Then what if it was 3d on a planet? What about a cube?
You can take the same thought to other games. What if pong was 3d or on a sphere? What if pong supported 100 people playing together? How would that work?
Often what ifs will be deadends or uninteresting. It is like sales, a volume game. But u got to like the process or you wont get far.
The game looks really good, although I think it'd be improved if the sphere was a bit smaller. It feels like it takes too long for the game to become difficult
Agree - my millennial brain got bored quickly and it was still very easy.
This reminds me of an idea I had a few days ago. Imagine a world where speed of light: - is small compared to human level speeds (say 2km/h / 1.25mph) - things could move faster than the speed of light. I really wonder how it would feel to explore this world visually. For example: - an object in front of me accelerates from 0 to above the speed of light - I'm in a car, looking backwards, going from 0 to above the spe…
Enjoy :) https://gamelab.mit.edu/games/a-slower-speed-of-light/
I wonder if you could make it multiplayer and then get the effects of time dilation?
In my imagined world I also wanted to explore speeds above the speed of light. You could just stick to galilean transformation, take a very low speed of light and go from there. The world you get should be pretty bizarre.
as things get more difficult it becomes increasingly important to control space-use and the resultant territory occupied by the snek; at a certain point I switched priorities from "get the target as quickly as possible" to "maintain a regular controlled movement"
Something that leapt out at this point was, there is no tension or penalty for doing so.
Opportunity to increase game challenge/skill requirement: introduce an incentive to get the target as quickly as possible.
One interesting way to do this would be to make the ball get bigger over time, with bigger balls adding more segments to the snek.
I like this sort of approach because it leaves supports two distinct play styles/cases:
- some players would see this as incentive to get to the target ASAP, to avoid growing more than necessary, thus prolonging their survival at the same difficulty
- others would see an incentive to let avoid the target, especially if it grows non-linearly, so as to jump to increased difficulty ASAP
Really cool game, but please please fix the viewport to prevent accidentaly zooming on the page on a mobile device!
Yes. And it’s so easy: ` `
1. https://github.com/kevinAlbs/SphericalSnake/blob/b907738476d...
Earlier quoted context omitted.
Enjoy :) https://gamelab.mit.edu/games/a-slower-speed-of-light/
This is awesome, thanks! I wonder if you could make it multiplayer and then get the effects of time dilation? In my imagined world I also wanted to explore speeds above the speed of light. You could just stick to galilean transformation, take a very low speed of light and go from there. The world you get should be pretty bizarre.
Is there a place I can read about taking unique creative approaches to original topics/games/concepts like this? "Thinking Different with Basics". I like this so much but its because it gets at an essence of creativity applied to the obvious I don't know how to learn or search for:(
Sadly i dont know if this can be learned persay as it wobbles along the “creativity” line. Id say that youd need to have a genuine curiosity along with a “what if” mindset that is hard to teach. The path to these ideas is often a train of what ifs, what if snake was 3d? Then what if it was 3d on a planet? What about a cube? You can take the same thought to other games. What if pong was 3d or on a sphere? What if pong…
Is there a place I can read about taking unique creative approaches to original topics/games/concepts like this? "Thinking Different with Basics". I like this so much but its because it gets at an essence of creativity applied to the obvious I don't know how to learn or search for:(
Sadly i dont know if this can be learned persay as it wobbles along the “creativity” line. Id say that youd need to have a genuine curiosity along with a “what if” mindset that is hard to teach. The path to these ideas is often a train of what ifs, what if snake was 3d? Then what if it was 3d on a planet? What about a cube? You can take the same thought to other games. What if pong was 3d or on a sphere? What if pong…
Fun times, this takes me back quite a bit. Definitely from the "what if" mindset, I was seeking something complex enough for learning and simple enough to actually finish. I must have been 15 or 16 at the time.