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Rainbow Six Siege hacked as players get billions of credits and random bans

shanethegamer.com

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Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#53
post #28
post #25

Earlier quoted context omitted.

Some very fun indie games I've been playing this past year (lots of early access): - Hexarchy / Rogue hex (Civ-like) - The Last Caretaker - Captain of Industry (factorio-like, was posted here on HN by dev awhile back) - 9 kings - Super Fantasy Kingdom - Manor Lords - Astronomics - Heart of the Machine

Those games have 100x to 500x smaller budgets than the AAA-games. Yes, they often have cute ideas, but, like a blockbuster movie, 99 times out of 100 you need a solid budget to make a solid movie/game.

> 99 times out of 100 you need a solid budget to make a solid movie/game.

Sure, but 1 in 100 still gets you dozens of games a year now. There's plenty of genres where the top titles are nowhere near an AAA budget: Hades 2, Silksong, and Claire Obscura all being popular examples from this year, and Factorio being another well known example around here. Even simpler games like Balatro and Vampire Survivor are plenty of fun for some people.

The biggest studios have rarely been the ones producing the best work - budget gets you fancy cinematics and a beautifully rendered 3D world, but it doesn't make level design go any faster. It could plausibly buy better writing, but that requires all the executives to back off and trust the creatives.

And for what it's worth, the big studios are all happy raking in money on mindless remakes - it keeps working for them.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#54
post #14
post #12

Earlier quoted context omitted.

Maybe check out game awards finalists

I checked them out. I guess I just miss a time when Falcon 3.0 and https://en.wikipedia.org/wiki/Stunt_Island sold really well.

Miss falcon 3.0? Go with Falcon BMS. For any genre of games there is a modern remake and community these days.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#56

https://x.com/vxunderground/status/2005008887234048091 Here's the word on the internet streets: - THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals did not touch user data (unsure if they even could). They gifted roughly $339,960,000,000,000 worth of in-game currency to players. Ubisoft will perform a roll back to undo the damages. T…

I used to work for Ubisoft, though not on Siege- I have met and had detailed conversations with their lead architect though; truthfully I remember little of those conversations.

Regarding the second group and access to source code; this is unlikely for a combination of four reasons.

1) The internal Ubisoft network is split between “player stuff” (ONBE) and developer stuff.

2) The ONBE network is deny by default, no movement is possible unless its explicitly requested ahead of time, by developers, in a formal request that must be limited in scope.

3) ONBE to “developer network” connections are almost never granted. We had one exception to this on the Division, and it was only because we could prove that getting code execution on the host that made connections would require a long chain of exploits. Of course that machine did not have complete access to all of the git repos.

4) Not a lot of stuff really uses git internally. Operations staff and web developers prefer git strongly; so they use Git. But nearly every project uses Perforce. Good look getting a flow granted from ONBE to a perforce server. That will never happen.

Siege, like The Division, worked against Ubisoft internal IT policies to make the product even possible. (IT was punishingly rigid) but some contracts were unviolatable.

The last I heard, Siege had headed to AWS and had free dominion in their tenant, but it would need Ubiservices (also in AWS) and those would route through ONBE.

I’m not sure if much changed, since a member of the board is former Microsoft and has mandated a switch to Azure from the top… But I am certain that these policies would likely be the last to go.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#57
post #28

Earlier quoted context omitted.

Those games have 100x to 500x smaller budgets than the AAA-games. Yes, they often have cute ideas, but, like a blockbuster movie, 99 times out of 100 you need a solid budget to make a solid movie/game.

> 99 times out of 100 you need a solid budget to make a solid movie/game. Sure, but 1 in 100 still gets you dozens of games a year now. There's plenty of genres where the top titles are nowhere near an AAA budget: Hades 2, Silksong, and Claire Obscura all being popular examples from this year, and Factorio being another well known example around here. Even simpler games like Balatro and Vampire Survivor are plenty of…

I would argue clair obscur is actually a shooter game seeing the variety of op builds

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#58

https://x.com/vxunderground/status/2005008887234048091 Here's the word on the internet streets: - THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals did not touch user data (unsure if they even could). They gifted roughly $339,960,000,000,000 worth of in-game currency to players. Ubisoft will perform a roll back to undo the damages. T…

Four attackers present in a system at the same time?

How?

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#59
post #58

https://x.com/vxunderground/status/2005008887234048091 Here's the word on the internet streets: - THE FIRST GROUP of individuals exploited a Rainbow 6 Siege service allowing them ban players, modify inventory, etc. These individuals did not touch user data (unsure if they even could). They gifted roughly $339,960,000,000,000 worth of in-game currency to players. Ubisoft will perform a roll back to undo the damages. T…

Four attackers present in a system at the same time? How?

Misconfigured database that was publicly accessible, vulnerability/exploit dropped around the same time.

Re: Rainbow Six Siege hacked as players get billions of credits and random bans

#60
post #14

Earlier quoted context omitted.

I checked them out. I guess I just miss a time when Falcon 3.0 and https://en.wikipedia.org/wiki/Stunt_Island sold really well.

Miss falcon 3.0? Go with Falcon BMS. For any genre of games there is a modern remake and community these days.

I literally discovered a completely free and open source Total Annihilation/Supreme Commander remake last month which is great for nostalgia’s sake.

https://www.beyondallreason.info/

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