Earlier quoted context omitted.
Realistic racing sim games have taught me not to want a supercar for daily drives. Way too easy to f up. Just one such example (1983): https://www.nytimes.com/1983/06/10/business/corporate-triump... https://archive.ph/gbrZv > CORPORATE TRIUMPH, THEN DEATH IN A FERRARI > The young president of a successful new computer company died Wednesday afternoon in a car crash in California's Silicon Valley, hours after his comp…
supercars from 1983 are very different than modern cars. they have traction control now and are much tamer.
Vince Zampella, developer of Call of Duty and Battlefield has died
51–60 of 109 posts
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#52Earlier quoted context omitted.
A lot of high end cars get wrecked because (1) their owners want to drive them fast to test out what they paid for, and (2) their owners are not trained to drive high performance cars and (3) their owners drive them on public roads where there are a lot of hazards. It isn't that different than the non-significant number of rich people that die in private aviation crashes (those that fly themselves, I think private je…
Yep. I started looking into sports cars recently, and the general consensus among enthusiasts seems to be that for public roads, if you're not going to drive at reckless speeds then you'll have more fun driving a slow car fast than driving a fast car slow. Fun handling with modest horsepower is the way to go, you can have a great time without exceeding normal road speeds.
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#53Earlier quoted context omitted.
Realistic racing sim games have taught me not to want a supercar for daily drives. Way too easy to f up. Just one such example (1983): https://www.nytimes.com/1983/06/10/business/corporate-triump... https://archive.ph/gbrZv > CORPORATE TRIUMPH, THEN DEATH IN A FERRARI > The young president of a successful new computer company died Wednesday afternoon in a car crash in California's Silicon Valley, hours after his comp…
supercars from 1983 are very different than modern cars. they have traction control now and are much tamer.
A Ferrari 296GTB sprints from 0-100mph in 4.7s. The 1983 Lamborghini Countach I had a wall poster of as a kid, took 12.1s (and a relatively leisurely 5.4s to get to 60mph). The Ferrari is pulling well over 1G longitudinally during this time, enough to induce tunnel vision in some people and warp your perception of speed and distance.
Compare someone accelerating at full throttle through that tunnel in the Countach versus the 296. The 296 would reach 2-3x the speed the Lambo did by the time they reach the curve where he crashed. Human brains can't process and react to surprises 3x as fast as they could in 1983. Even if they could, at 2x the speed your braking distance increases 4x. No amount of traction control or electronic nannies can make up for this. Nor can the electronics bypass the laws of physics - I think for many they provide a false sense of security.
And while there have been huge improvements in passive safety too, they are tested at speeds like 40mph, not the 90mph+ it is estimated Vince's car was going. This is why Teslas have the highest crash safety ratings there is, while also have the highest rate of fatal accidents.
Not to take away from the tragedy that is Vince's death. I enjoyed many hours playing MoH and CoD as a youth and this is extremely sad news. But as a car enthusiast, I am using this as a sober reminder of how quickly things can go wrong at speed.
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#54I remember playing the original Call of Duty Modern Warfare 2 back in the day after I rented it from Blockbuster. That game was an incredible experience. Thank you to Vince Zampella and everyone else who worked on that game for those memories. Rest in peace
I remember seeing a Best Buy ad for it touting the “cinematic experience” of playing MW2 - and it truly felt like it, a real revolution in gaming. However, I really stopped playing big titles since then. Are there any good “woah” games that took it another step further?
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#55I was like whoa, he was on BOTH the tentpole military-simulator-aspirant FPS franchises? That's like George Lucas being called over to work on Star Trek. The world lost a titan. No pun intended.
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#56Earlier quoted context omitted.
supercars from 1983 are very different than modern cars. they have traction control now and are much tamer.
I think this understates just how fast modern performance cars have gotten and how unsuitable they are for public roads. A Ferrari 296GTB sprints from 0-100mph in 4.7s. The 1983 Lamborghini Countach I had a wall poster of as a kid, took 12.1s (and a relatively leisurely 5.4s to get to 60mph). The Ferrari is pulling well over 1G longitudinally during this time, enough to induce tunnel vision in some people and warp yo…
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#57Road surface and consequently traction can vary (for example, gravel). It's important to stay well within margin. Once you lose traction at speed, it can be hard to get it back. TL;DR take it to the track, where the road surface is well maintained.
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#58Earlier quoted context omitted.
The fact that you can’t tell the difference between a driver and a passengers responsibility is shocking to me.
You've yet to provide a source for this. That's why the criticisms of your claims.
https://www.reddit.com/r/CatastrophicFailure/comments/1ptc7c...
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#59[flagged]
Nothing in TFA or the NBC article linked by TFA provides enough information to conclude reckless homicide. All that is confirmed is a car leaving a roadway, crashing, and catching fire. What's your source for concluding reckless homicide?
https://www.reddit.com/r/CatastrophicFailure/comments/1ptc7c...
Re: Vince Zampella, developer of Call of Duty and Battlefield has died
#60RIP Vince