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Vince Zampella, developer of Call of Duty and Battlefield has died

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Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#51
post #48
post #25

Earlier quoted context omitted.

Realistic racing sim games have taught me not to want a supercar for daily drives. Way too easy to f up. Just one such example (1983): https://www.nytimes.com/1983/06/10/business/corporate-triump... https://archive.ph/gbrZv > CORPORATE TRIUMPH, THEN DEATH IN A FERRARI > The young president of a successful new computer company died Wednesday afternoon in a car crash in California's Silicon Valley, hours after his comp…

supercars from 1983 are very different than modern cars. they have traction control now and are much tamer.

I still rather drive (get driven) a modern tank like suv. Or truck/bus conversion. I see these young/hip people spend countless hours in the gym, spending 1000k+/mo on supplements etc to 'live forever' only to wrap themselves around a tree at a young age on some superbike or car.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#52
post #29

Earlier quoted context omitted.

A lot of high end cars get wrecked because (1) their owners want to drive them fast to test out what they paid for, and (2) their owners are not trained to drive high performance cars and (3) their owners drive them on public roads where there are a lot of hazards. It isn't that different than the non-significant number of rich people that die in private aviation crashes (those that fly themselves, I think private je…

Yep. I started looking into sports cars recently, and the general consensus among enthusiasts seems to be that for public roads, if you're not going to drive at reckless speeds then you'll have more fun driving a slow car fast than driving a fast car slow. Fun handling with modest horsepower is the way to go, you can have a great time without exceeding normal road speeds.

That is why people love miatas.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#53
post #48
post #25

Earlier quoted context omitted.

Realistic racing sim games have taught me not to want a supercar for daily drives. Way too easy to f up. Just one such example (1983): https://www.nytimes.com/1983/06/10/business/corporate-triump... https://archive.ph/gbrZv > CORPORATE TRIUMPH, THEN DEATH IN A FERRARI > The young president of a successful new computer company died Wednesday afternoon in a car crash in California's Silicon Valley, hours after his comp…

supercars from 1983 are very different than modern cars. they have traction control now and are much tamer.

I think this understates just how fast modern performance cars have gotten and how unsuitable they are for public roads.

A Ferrari 296GTB sprints from 0-100mph in 4.7s. The 1983 Lamborghini Countach I had a wall poster of as a kid, took 12.1s (and a relatively leisurely 5.4s to get to 60mph). The Ferrari is pulling well over 1G longitudinally during this time, enough to induce tunnel vision in some people and warp your perception of speed and distance.

Compare someone accelerating at full throttle through that tunnel in the Countach versus the 296. The 296 would reach 2-3x the speed the Lambo did by the time they reach the curve where he crashed. Human brains can't process and react to surprises 3x as fast as they could in 1983. Even if they could, at 2x the speed your braking distance increases 4x. No amount of traction control or electronic nannies can make up for this. Nor can the electronics bypass the laws of physics - I think for many they provide a false sense of security.

And while there have been huge improvements in passive safety too, they are tested at speeds like 40mph, not the 90mph+ it is estimated Vince's car was going. This is why Teslas have the highest crash safety ratings there is, while also have the highest rate of fatal accidents.

Not to take away from the tragedy that is Vince's death. I enjoyed many hours playing MoH and CoD as a youth and this is extremely sad news. But as a car enthusiast, I am using this as a sober reminder of how quickly things can go wrong at speed.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#54

I remember playing the original Call of Duty Modern Warfare 2 back in the day after I rented it from Blockbuster. That game was an incredible experience. Thank you to Vince Zampella and everyone else who worked on that game for those memories. Rest in peace

I remember seeing a Best Buy ad for it touting the “cinematic experience” of playing MW2 - and it truly felt like it, a real revolution in gaming. However, I really stopped playing big titles since then. Are there any good “woah” games that took it another step further?

Titanfall 1/2 and Apex Legends were all huge. He recently produced Battlefield 6 which was also released to acclaim.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#55
post #27

I was like whoa, he was on BOTH the tentpole military-simulator-aspirant FPS franchises? That's like George Lucas being called over to work on Star Trek. The world lost a titan. No pun intended.

He also produced Medal of Honor: Allied Assault, the best game in that series. Call of Duty and Infinity Ward were born from that game.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#56
post #48

Earlier quoted context omitted.

supercars from 1983 are very different than modern cars. they have traction control now and are much tamer.

I think this understates just how fast modern performance cars have gotten and how unsuitable they are for public roads. A Ferrari 296GTB sprints from 0-100mph in 4.7s. The 1983 Lamborghini Countach I had a wall poster of as a kid, took 12.1s (and a relatively leisurely 5.4s to get to 60mph). The Ferrari is pulling well over 1G longitudinally during this time, enough to induce tunnel vision in some people and warp yo…

If that crash video on X is accurate he was racing on public roads. If so, zero sympathies.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#57

Road surface and consequently traction can vary (for example, gravel). It's important to stay well within margin. Once you lose traction at speed, it can be hard to get it back. TL;DR take it to the track, where the road surface is well maintained.

Technically yes but on any given track day there can still be gravel, weeds, rubber, bits of material from car body kits/aero, and even various liquids that have leaked.

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#58
post #26

Earlier quoted context omitted.

The fact that you can’t tell the difference between a driver and a passengers responsibility is shocking to me.

You've yet to provide a source for this. That's why the criticisms of your claims.

Video of him stunting, killing himself and his passenger. Purely his fault and reckless and purposeful behavior.

https://www.reddit.com/r/CatastrophicFailure/comments/1ptc7c...

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#59

[flagged]

Nothing in TFA or the NBC article linked by TFA provides enough information to conclude reckless homicide. All that is confirmed is a car leaving a roadway, crashing, and catching fire. What's your source for concluding reckless homicide?

Video of the crash as he was stunting for the camera and killed himself and his passenger in the process.

https://www.reddit.com/r/CatastrophicFailure/comments/1ptc7c...

Re: Vince Zampella, developer of Call of Duty and Battlefield has died

#60
Call of Duty 4: Modern Warfare is probably my second favorite FPS game after Doom 2. Nothing has ever really hit me since like the nuke scene did. The set-pieces in Modern Warfare and MW2 are some of the best single-player FPS gaming I’ve ever experienced.

RIP Vince

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