GTA Vice City was released for iOS devices in 2012, and IIRC it ran pretty well. Not surprising that it runs well with WASM/WebGPU, given the massive increase in GPU performance. I'd imagine that the CPU-bound paths are well-optimized for 2002 Pentiums.
You can now play Grand Theft Auto Vice City in the browser
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Re: You can now play Grand Theft Auto Vice City in the browser
#52Re: You can now play Grand Theft Auto Vice City in the browser
#53Re: You can now play Grand Theft Auto Vice City in the browser
#54this is one of the most impressive thing i've see on HN how is this done ?? what engine is used ? it feels exactly like the original also the whole website dos zone seems to have all these browser versions of half life etc ??? how are people making these things and how are they legal ? so many questions
> how is this done ?? what engine is used ? it feels exactly like the original It's most likely using reVC, a reverse-engineering of the original binaries by decompilation, and then built for the web using emscripten, which does a fairly good job making OpenGL code work on WebGL. My Tomb Raider web build I linked here elsewhere was done the same way (reversing by the amazing people in the TR1X project).
Re: You can now play Grand Theft Auto Vice City in the browser
#55Still remember how my PC was freezing on VC 20 years ago, and now I can play it in a browser in 120 fps. Wild. Big kudos to https://github.com/SugaryHull/re3/tree/miami on which this is based on. Wholeheartedly agree with authors, every game older than 10 years, and that is not in active development, should be made open source so that community can keep games alive instead of letting them rot.
> agree with authors, every game older than 10 years, and that is not in active development, should be made open source so that community Note that GTA V is now 12 years old and still sells ~20M copies per year. So that’s going to be a tough sell in some cases. You could argue it’s still actively developed, particularly due to online, so fair enough. But that’s also sort of true for Vice City. They’ve released mobile…
Or we could shorten copyright to something reasonable, like 15 years after release.
Re: You can now play Grand Theft Auto Vice City in the browser
#56Still remember how my PC was freezing on VC 20 years ago, and now I can play it in a browser in 120 fps. Wild. Big kudos to https://github.com/SugaryHull/re3/tree/miami on which this is based on. Wholeheartedly agree with authors, every game older than 10 years, and that is not in active development, should be made open source so that community can keep games alive instead of letting them rot.
> agree with authors, every game older than 10 years, and that is not in active development, should be made open source so that community Note that GTA V is now 12 years old and still sells ~20M copies per year. So that’s going to be a tough sell in some cases. You could argue it’s still actively developed, particularly due to online, so fair enough. But that’s also sort of true for Vice City. They’ve released mobile…
Re: You can now play Grand Theft Auto Vice City in the browser
#57Haven’t tried this yet but I literally just loaded the OG PC version on my steam deck. The originals are amazing but I have to say for all their faults, the Definitive Editions figured out the camera. For anyone that played the OG versions you were stuck with the “follow cam” unless you had a PC + Mouse
Can't speak to the Deck HW or Steam OS specifically, but the SilentPatch and GInput mods have been working great for me on Proton under Linux Mint.
Re: You can now play Grand Theft Auto Vice City in the browser
#58This works amazing well. I started playing and just 5 minutes in, I was completely hooked and ended up playing for almost half hour. It could be that I'm a bit old-school, but this really seemed to confirm that ready to play fun gameplay trumps realistic graphics any day!