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30 Year Anniversary of WarCraft II: Tides of Darkness

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Re: 30 Year Anniversary of WarCraft II: Tides of Darkness

#51
Two memorable things

- "Your sound card works perfectly!" https://www.youtube.com/watch?v=q_A1GNx0M9M

- "I am a medieval man" https://www.youtube.com/watch?v=RwWh1xy6gvU (https://wowpedia.fandom.com/wiki/I%27m_a_Medieval_Man)

It was great to play this game when it came out. And it has aged well too. Good gameplay, OST, graphics... never experienced a glitch or performance issue. The only worry was keeping the CD unscratched.

Re: 30 Year Anniversary of WarCraft II: Tides of Darkness

#52
post #4

The apex of RTS games -- what a great gaming era RIP. Since then graphics are way better but business models have just deteriorated and mass appeal has driven games.

I think Brood War is the true apex - more than two races with significant differences and aggressive balancing. Warcraft II was what I LAN played the most so it has a special place in my heart though.

And it's still popular and actually playable today. Warcraft 2 is not really fun to play. Very clunky control, very outdated graphics, bad story telling. With Starcraft, my only real complain is terrible cinematics which just doesn't cut it today. Otherwise this game is as fun to play today, as it was 15 years ago.

Re: 30 Year Anniversary of WarCraft II: Tides of Darkness

#53
post #41

The Kali TCP/IP IPX bridge allowed you to play this multiplayer over the internet, and the style of game was tolerant to low bandwidth and high pings. Which made this one of the first games that really provided a glimpse of the future of gaming (for better or worse, much of gaming has moved away from single person campaigns to multiplayer). I have so many great memories of this era in gaming because of this game and…

There are more high-quality single player campaigns coming out now than there were then. Single-player gaming seems to have grown since then. Just not as much as multi-player.

Re: 30 Year Anniversary of WarCraft II: Tides of Darkness

#55
post #46
post #4

The apex of RTS games -- what a great gaming era RIP. Since then graphics are way better but business models have just deteriorated and mass appeal has driven games.

Yet two of the most played games out there in 2025 are RTSes, Dota and League. The genre just progressed forward. WC3 was peak design with the mod support (maps) where Dota originates from and and it was also the bane of the company. They couldn't monetize it and IceFrog choose Valve instead of them. No wonder that later Blizz games has 0 community support.

Dota and League are not RTS games. They are Moba. These are completely different genres. Dota happened to utilise Warcraft engine and assets back in the days, but that doesn't make it RTS.

Re: 30 Year Anniversary of WarCraft II: Tides of Darkness

#56

Earlier quoted context omitted.

I consider WCIII TFT the apex but that is because i really like the hero mechanic and it spawned so many amazing custom games, including the moba genre. I know AoS was first but dota really made it.

Can't comment on this other than that I came in at WCIII RoC and played TFT. Before that, I played a lot of Command & Conquer. I loved those games, so for me WCIII is the apex. I didn't like StarCraft. But it's admittedly the apex for me without having ever played WCII. I've rarely seen it as well.

[deleted]

Re: 30 Year Anniversary of WarCraft II: Tides of Darkness

#57
post #46
post #4

The apex of RTS games -- what a great gaming era RIP. Since then graphics are way better but business models have just deteriorated and mass appeal has driven games.

Yet two of the most played games out there in 2025 are RTSes, Dota and League. The genre just progressed forward. WC3 was peak design with the mod support (maps) where Dota originates from and and it was also the bane of the company. They couldn't monetize it and IceFrog choose Valve instead of them. No wonder that later Blizz games has 0 community support.

> IceFrog choose Valve instead of them

Icefrog went to blizzard first if i remember correctly. Blizzard kinda told him to make a restricted game, maybe within the sc2 engine, almost for free. Valve saw the value and invested more.

Re: 30 Year Anniversary of WarCraft II: Tides of Darkness

#58

WarCraft was a huge part of our LAN parties, but mechanics wise, Total Annihilation was a much bigger leap forward in terms of use of 3D terrain and ballistics and commands, so we played that a lot more. Warcraft had more differentiable units and a better story though.

And now Beyond All Reason keeps it alive and free software

Re: 30 Year Anniversary of WarCraft II: Tides of Darkness

#60

Earlier quoted context omitted.

I think Brood War is the true apex - more than two races with significant differences and aggressive balancing. Warcraft II was what I LAN played the most so it has a special place in my heart though.

And it's still popular and actually playable today. Warcraft 2 is not really fun to play. Very clunky control, very outdated graphics, bad story telling. With Starcraft, my only real complain is terrible cinematics which just doesn't cut it today. Otherwise this game is as fun to play today, as it was 15 years ago.

I quite like the StarCraft remaster. It plays just like the old one (to me, at least; I am not a competitive player), and it looks much better.
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