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Unreal Tournament 2004 is back

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51–60 of 208 posts

Re: Unreal Tournament 2004 is back

#51

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

Luckily it seems modern games (e.g. TF2, Overwatch) make this even more accessible with so called "workshops".

Re: Unreal Tournament 2004 is back

#52

I have a special place in my heart for UT2004 because it was one of the very few games that had an official native Linux version at the time. I think I enjoyed the fact that it was running on Linux more than I enjoyed the game itself.

Yes! I remember at the time I had just gotten linux to reliably work on my dual Opteron workstation so that I could migrate away from Win2K64. UT2K3 and UT2K4 were just about the only games I could run because Wine didn't work very well back then.

In retrospect, I have a much greater appreciation for Windows 2000. User experience was really front and center in a way that we seem to have gotten away from since Web 2.0. It basically never blue screened. Games ran well. Personal computing seems to have taken some steps backwards since then.

Re: Unreal Tournament 2004 is back

#55
post #15
post #11

Earlier quoted context omitted.

Isn't that what Overwatch/Valorant/Apex/Fortnite etc are?

No, these are class based team FPS, core of UT and Quake is (team) deathmatch

The Unreal Tournament series are arena shooters[1] which has sadly died a death, partially due to Epic Games negligence.

[1] https://en.wikipedia.org/wiki/Arena_shooter

Re: Unreal Tournament 2004 is back

#57

One thing I missed from Unreal Tournament, which too few other games adopted IMHO, was the concept of mutators. Effectively server-level mods which, as the name implied, mutated the gameplay in some way. There were silly ones like the one making your characters head larger for each kill, and those which made it just different like low gravity, and so on. It was also relatively easy to make your own, thanks to UnrealS…

My favorite was the one that spawned monsters, so you could have enemies that would attack either side during vehicle CTF or Onslaught game modes

Re: Unreal Tournament 2004 is back

#60
post #58

Surely epic will shut this down. The installer downloads a copy of the original game, well that is my reading of it.

This is being done by OldUnreal with written permission from Epic. They've been doing the same thing for Unreal 1 and Unreal Tournament '99 under NDA and all.
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