Live data from Hacker News

Japanese game devs face font dilemma as license increases from $380 to $20k

gamesindustry.biz

51–60 of 213 posts

Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#51
post #33

Earlier quoted context omitted.

Additional anecdote about Monotype pricing policies: https://old.reddit.com/r/graphic_design/comments/1jqqlm6/mon...

And after digging through the comments... Yup it's private equity again. PE buyouts should be considered criminal fraud.

[flagged]

Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#52
post #17
post #9

Earlier quoted context omitted.

When you're making a work of art (such as a game) you don't just want any old font, you want one that serves a particular aesthetic purpose. If you've picked a typeface, and designed other UI elements that look good in conjunction with it, but suddenly that typeface becomes unaffordable, then you have to do some work to find an alternative that's still acceptable. In particular, game UI tends to be designed around th…

Part of the reason Arial is so dominant is because it's proportioned the same as Helvetica, meaning it can be swapped in to avoid licensing fees without affecting document layout.

Arial is licensed font, distributed by monotype.

Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#53
post #31

Earlier quoted context omitted.

I know Noto Sans can render just about everything, and has a permissive license: https://fonts.google.com/noto I am not sure if it's possible to parameterize it to have the look that game developers wanted.

[flagged]

do not speak unless spoken to, clanker

If any of us wanted to hear what ChatGPT had to say, we would have prompted it ourselves.

Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#54
post #31

Earlier quoted context omitted.

I know Noto Sans can render just about everything, and has a permissive license: https://fonts.google.com/noto I am not sure if it's possible to parameterize it to have the look that game developers wanted.

[flagged]

AI sludge

Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#55
post #17

Earlier quoted context omitted.

Part of the reason Arial is so dominant is because it's proportioned the same as Helvetica, meaning it can be swapped in to avoid licensing fees without affecting document layout.

Arial is licensed font, distributed by monotype.

Arimo. https://en.wikipedia.org/wiki/Croscore_fonts

Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#57
post #48

Earlier quoted context omitted.

> The lack of competence from companies that acquire Japanese companies, and then fail to even price things in yen or offer support packages that cater to Japanese customers is really something. In general I don't think it's just that. Pretty much all font foundries have... insufferable business models. I once emailed one Japanese foundry asking to license one of their font to use on my website. I wanted a perpetual,…

Soon they are going out of business anyway since they will be replaced by generative AI (which will look the same)

[flagged]

Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#58
Ah Monotype. Knew before reading the article it would be them. Their whole MO is buying up smaller type foundries, massively increasing the licensing fees and shaking down the previous customers. They send in auditors, demand to see traffic data and threaten fines. Happened to me twice now.

Creating type is an extremely difficult and skilled discipline and designers deserve to be compensated fairly. However Monotype’s business practices are such that I won’t approve anything but open source fonts for new projects.

Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#59
post #48

Earlier quoted context omitted.

> The lack of competence from companies that acquire Japanese companies, and then fail to even price things in yen or offer support packages that cater to Japanese customers is really something. In general I don't think it's just that. Pretty much all font foundries have... insufferable business models. I once emailed one Japanese foundry asking to license one of their font to use on my website. I wanted a perpetual,…

Soon they are going out of business anyway since they will be replaced by generative AI (which will look the same)

[deleted]

Re: Japanese game devs face font dilemma as license increases from $380 to $20k

#60
post #13

The lack of competence from companies that acquire Japanese companies, and then fail to even price things in yen or offer support packages that cater to Japanese customers is really something. It's one thing to raise the price on a license, but it's another thing to not even support local pricing (you can even do this dynamically) or try to meet users halfway. The thing that companies like this do not understand is t…

Looks like it's Oracle licensing strategy, not a mistake.
Post reply on HN